Team Fortress 2

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This is a community for the video game Team Fortress 2. You are welcome to post anything you like, be it memes or tips & tricks as long as it's on topic.

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founded 2 years ago
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cross-posted from: https://lemmy.zip/post/42181144

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submitted 2 weeks ago* (last edited 2 weeks ago) by CaptainBasculin@lemmy.ml to c/tf2@lemmy.world
 
 

Thirteen years ago, we launched Mann vs. Machine, a chilling cautionary tale where an artificial consciousness tried to take all our jobs. You didn't know it back then, but that was actually a literary device called "speculative" fiction, where writers (us) accurately predict the future (the present), but then hide it so as not to cause widespread panic.

In an effort to keep panic levels low, and apropos of nothing, we'd like to tell you a story: Once upon a time, a Mann vs. Machine mode in a video game was getting a much-needed update. And so a brave blog post writer (us again) asked the community to submit Mann vs. Machine maps and missions in time for that update. (For the sake of this panic-reducing speculative fantasy, let's put the fictional deadline at Wednesday, August 27th).

If that was the entire story, you'd already be at a low panic level but vaguely concerned about a looming dystopian future (mission accomplished). But as is traditional in the genre of speculative blog fiction, there's more! The king of the fictional land where this all happened (ancient Greece), decreed on stone tablets that even though the update was dropping right around the ancient Greek candy-harvest festival of Halloween, the maps did not need to all be Halloween-themed (first tablet) and in fact shouldn't be (second tablet).

"Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)

Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)

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OC by @uberstar@lemmy.ml

Description from my video:

So many things could go wrong in a multiplayer speedrun... no wonder why no one runs this game like this lmao..

Things that can kill this type of run:

  • Random Crits can both be the the bane and the boon of your run. I chose to stick to Valve servers in favor of random crits.
  • Item servers or the game server itself could be down at any moment's notice.
  • Lag.
  • The other team has at least two or three good players... or has cheaters.
  • Your team is not so good at fending off good players.
  • You can't choose teams like in the olden days and joining BLU team is the most optimal in Medieval Mode (and generally in other modes too like A/D). BLU team is practically granted insta-respawns in Medieval Mode.

Even though I got to RED team after switching servers, I abused the hell out of the retry command to shorten the 16-second respawns or to shorten the time it takes me to walk back to spawn and change weapons down to 5.

Also, don't mind the scuffed LiveSplit speedrun layout lol.

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Fixing the bot crisis, open sourcing the game, adding lots of community fixes, allowing F2Ps to use in-game communications, and releasing the 7th (and final) comic probably helped... kudos, Valve.

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cross-posted from: https://lemmy.zip/post/39645099

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13th of May update (www.teamfortress.com)
submitted 2 months ago by krow@lemmy.world to c/tf2@lemmy.world
 
 

Damn been forgetting to post these here lol

Fixed HUD scope animation exploit (GitHub fix from mastercoms)
Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
Relaxed in-game chat restrictions for certain accounts 
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cross-posted from: https://lemmy.zip/post/38065309

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cross-posted from: https://lemmy.zip/post/36776518

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cross-posted from: https://lemmy.zip/post/34378257

This is an admittedly overdone topic. There are video after video after video after video of people saying this or that or whatever is the worst weapon in tf2. There are arguably just as many worst weapons as there are weapons.

I, however, wanted to answer this definitively... plus I think semantic arguments are the best ones. As soon as someone whips out a dictionary online you know you're in for a good time.

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Team Fortress 2 Classic is a mod for Team Fortress 2 that re-imagines the early post-launch era — circa 2008 to 2009 — of the original game. Starting from there, we've added quality-of-life features, remade and reworked scrapped content, and built onto it with full-size updates in homage to TF2's timeless style and tone.

NEW-OLD FEATURES

  • Meet the Civilian, a brand-new special class based on the legacy Team Fortress Classic character, and deliver him mostly-unharmed to the objective in VIP mode.
  • Use TF2 prerelease-inspired weapons like the Nailgun, the Dynamite Pack, and the Tranquilizer Gun, all redesigned from the ground up to feel right at home with what's already there.
  • Go on a rampage in Four-Team matches, where GRN and YLW bring their unique (yet strangely identical) brand of violence to Arena, King of the Hill, and more.

NEW-NEW FEATURES

  • Exclusive new gamemodes, including Domination, Territorial Domination, and VIP Race — all playable on professional-quality official maps, with more yet to come.
  • Jump pads, flak cannons, bricks, chains wrapped around your fists; made-in-house weapons that go beyond mere sidegrades, and dramatically change how you play the game.
  • Extensive modding support, allowing players to customize the look of their game, and allowing servers to host advanced custom weapon packs and maps.
  • A whole host of visual enhancements, including improved textures, models, mapping features, and restored toon-style shading that was mostly absent in the retail release.
  • A chicken, or so we're led to believe
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how it feels to make a lazypurple reference

made with BoltBait's Meme Maker™ v6.0™

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