Thanks, I appreciate it. It's a little like sharing my GM notes, so I was a little worried, but so far people like these weirdos.
gary_d_pryor
Yes. page 23 has an example, an actual sheet is here. It's bundled with the documents from the Itch page, but maybe I should also throw it on the end of the book?
If you order a package that passes through the hands of the USPS it gets literally thrown. If you live in an urban area the logistics are not even set up that could sort packages without throwing them. On the upside throwing microwaves is good exercise.
I feel like that game was really sold as a "shelf game" with being big and pretty and cool. I hope there is a good index at least.
Blades is incredibly slick in it's design. I think it's the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I'm worried I'm going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.
Thanks.