graphicsguy

joined 1 year ago
[–] graphicsguy@programming.dev 13 points 7 months ago

Great stuff. I find it really funny that a big feature of modern API's is that applications place barriers instead of being handled by the driver, and we all tried it for a while and then threw up our hands and decided to write graph systems to automatically place them because it was too hard.

[–] graphicsguy@programming.dev 3 points 7 months ago

I like to not think of anything as "absolute" or "dealbreaker" (within reason. If there's a culture of harassment I'm gone, for example). But spend intentional time throughout your career reflecting on what matters to you in terms of team culture, code culture, career growth opportunities, compensation, etc. There are a lot of factors to being happy in your work, and a lot of ways to get there. Be intentional about it, and try to always move toward it. It matters a lot more than whatever software you're writing.

[–] graphicsguy@programming.dev 2 points 8 months ago (1 children)

Man it sounds like you've had a rough go. I'm sorry that's been your experience.

[–] graphicsguy@programming.dev 3 points 9 months ago

Graphics Programmer here.

More likely you would just write data to a buffer (basically an array of whatever element type you want) rather than a render target and then read it back to the cpu. Dx, vulkan, etc. all have APIs to upload / download to / from the GPU quite easily, and CUDA makes it even easier, so a simple compute shader or CUDA kernel that writes to a buffer would make the most sense for general purpose computation like an advent of code problem.

[–] graphicsguy@programming.dev 3 points 10 months ago

As a graphics programmer in the games industry, it's always exciting to me when people discover how much fun all this stuff is

 

Capcom uploaded presentations on its RE engine to YouTube with English subs. Some good content in here

[–] graphicsguy@programming.dev 2 points 1 year ago

This.

I ask my boss about project-wide stuff that might impact me and my team, discuss strategy / priorities / roadmaps, ask them to weigh in on anything where I need project leadership to help resolve an issue, and any perfunctory "goals" stuff (I hate it so much haha)