everyone in Taiwan would love to do that, but Beijing can't get over being dumped.
grozzle
ah, i was looking forward to saying "you're not a villain" with more context, but... it seems like you're making a gacha game. this sounds just like, for example, Genshin Impact wishes. the diagnosis stands :(
(i'm assuming that, as usual, managing your upgrades is a secondary part of the gameplay, and that we're talking about a random chance based danger of failure )
why are random setbacks better than just getting out of the player's way, and getting back to the main action of the game as soon as possible?
if upgrades are rewards for playing well enough to gather resources, why waste the player's time and effort when they aren't doing anything wrong?
"wasting" resources can be fine, if you learn something from it, even by process of elimination, like experimenting with different ingredients to find a recipe.
but it sounds here like your game would just slap the player in the face sometimes, to try to make them feel better about when they don't get slapped.
You're a villain. Sorry, the evidence is incontrovertible.
Drag talks about dragself in the dragth person. Drag sounds like drag was dropped on drag's head a few times.
"circuitry"
big fan of this word
finally, time to shine with my strategic korean maxim reserve
to balance out all this forgiveness, i will not be forgiving you for posting that Nightmare Harold pic.
unfortunately, opening the door changes the temperature, so in practice instruments are calibrated from copies of the room built at other metrology institutions around the world.
the twat in the hat.
yeah, it was Alt. i don't know what's wrong with these other people.