homicidalrobot

joined 1 year ago
[–] homicidalrobot@lemm.ee 11 points 1 day ago (1 children)

MRI machines do explode and send shrapnel everywhere. Emergency stopping them causes the helium that's trapped in the part that rotates the magnets to become a gas, then expand as the magnets superheat. In some cases, this causes an understandable explosion.

Seriously happened once already this year https://healthimaging.com/topics/medical-imaging/magnetic-resonance-imaging-mri/mri-explosion-leaves-3-injured-including-2-hospital-staffers , the cop is lucky.

[–] homicidalrobot@lemm.ee 8 points 1 week ago (7 children)

The development team and the marketing team are not the same people. Extremely naïve to come to a complete conclusion with 0 exposure to gameplay. I don't respect the opinion because it isn't informed.

[–] homicidalrobot@lemm.ee 4 points 1 week ago (4 children)

Ah yes, the storefront page. Definitely direct dev communication and not marketing.

[–] homicidalrobot@lemm.ee 14 points 1 week ago

Look again. There were no model rips.

[–] homicidalrobot@lemm.ee 26 points 1 week ago (32 children)

It's insane to me how often I see takes like this, where it's clear that not only did they not play the game, they didn't even watch a second of gameplay.

If the game didn't HEAVILY penalize you for actually trying to exploit your pals, I'd agree, but mechanically a sweatshop will actually produce nothing at all in a short period of time. Bad working conditions lead to pals stopping work altogether until you let them rest, feed them, etc. to the point it's obvious their marketing and actual game design aren't in lockstep. You're REQUIRED to treat pals well to make substantial progress.

[–] homicidalrobot@lemm.ee 17 points 1 week ago (1 children)

Ark has cryopods which do the same thing mechanically, the only major difference being that you don't visually throw them. If you use the vague wording on the patents surrounding pokemon's box mechanics, it falls easily under there, since you are storing a captured creature in a digital storage.

Nintendo is the KING of frivolous patents. They've lost cases on it before, and with palworld being a sony interest, I don't think the usual financial bullying nintendo brings to the table is going to cut it on this one. They need an airtight case and their vague patents (and recent history trying to patent THE LOADING SCREEN and vehicle speed matching for player characters with totk being denied) is a bad look for them in a courtroom. Like the US, the holder of a patent in Japan needs to file suits swiftly to protect the patent, or they risk losing cases (like this one. See "laches defense").

Palworld is back in the top 100 global bestsellers today.

[–] homicidalrobot@lemm.ee 12 points 1 week ago (2 children)

They literally tried to patent the loading screen and mechanically locking a player object to a moving object ingame just after the release of TotK. Nintendo is the absolute king of frivolous gaming patents. Here's hoping it's their downfall. For an example of how seriously vague some of the patents they've been granted are, check out some of their current ones after pokemon sleep's initial success (basically trying to keep everyone without 9 digit money out of the sleep app game space).

https://patents.justia.com/assignee/the-pokemon-company

[–] homicidalrobot@lemm.ee 7 points 1 week ago

PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it's hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don't try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

PT remakes for PC are in a good place finally, "P.T. emulation" being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there

[–] homicidalrobot@lemm.ee 4 points 1 week ago (1 children)

It's so hard to describe contact. It's like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn't targeted well, as it fell in that era where "core gamers" stopped being a popular target audience (we hardly use the term at all these days).

[–] homicidalrobot@lemm.ee 13 points 1 week ago* (last edited 1 week ago) (5 children)

Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.

Both of them are games that take advantage of the DS's unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY's combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.

TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!

[–] homicidalrobot@lemm.ee 1 points 1 week ago

Graal online already exists. Your clutching of pearls is meaningless.

[–] homicidalrobot@lemm.ee 3 points 2 weeks ago (1 children)

It really is that bad on bedrock. Stability has gone down substantially and the game is hardly playable on some platforms that used to run it well. Java is currently making one of the biggest changes to performance in the history of minecraft right now, too (ender pearls will now load and tick chunks) so we'll have to see if that's making it into a title update, and how seriously it affects performance for the average user.

view more: next ›