homicidalrobot

joined 2 years ago
[–] homicidalrobot@lemm.ee 9 points 6 days ago

This is sarcasm, right?

[–] homicidalrobot@lemm.ee 1 points 1 week ago

What year is it

[–] homicidalrobot@lemm.ee 1 points 1 week ago* (last edited 1 week ago) (3 children)

They recycled the best features and broke up empty space while filling out travel paths with content. This really never was the dunk people thought it was.

If you want this criticism to land, look at the map of far cry: primal and the preceding far cry game.

[–] homicidalrobot@lemm.ee 2 points 1 week ago

A grenade, in this thread? Thank you, you're very kind.

[–] homicidalrobot@lemm.ee 1 points 1 week ago

Who in the world is Marshall and what are their laws

[–] homicidalrobot@lemm.ee 15 points 2 weeks ago (1 children)

It was a year long period that was extended for two more years and change, 2020-2023.

[–] homicidalrobot@lemm.ee 7 points 2 weeks ago (1 children)

Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.

spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there's multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It's understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they're implying isn't in the game like automatic collection of common objects, and more.

spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you're literally just looking up solutions to each puzzle as you encounter it I don't see how you'd be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.

Like Outer Wilds, this game involves a lot of reading and connecting the dots on one's own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn't take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.

Anyway I'm approaching 120 hours spent and having a blast with it still. I feel like I'm approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.

[–] homicidalrobot@lemm.ee 8 points 3 weeks ago (1 children)

Yep, was down for barely one week.

[–] homicidalrobot@lemm.ee 0 points 3 weeks ago (1 children)

You must sleep through March.

[–] homicidalrobot@lemm.ee 7 points 3 weeks ago (1 children)

Honestly provides basically no benefits that existing token systems don't already handle. Games have been tracking completely unique items as commodities in a large market for a long time - the only benefit new to NFT was decentralization, which basically nobody peddling them understands anyway.

[–] homicidalrobot@lemm.ee 1 points 4 weeks ago

I'm a lot deeper into the game now and this comment doesn't make sense. There's a LOT of permanent changes to run structure, player ability, and individual rooms in the post-game. Aside from that, it's just game design candy where the primary form of progression is player knowledge. Absolutely deserves a spot on my list.

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