I don't think either PBS or NPR has been "bought" by anyone. They're both still non-profits owned by their member stations.
hypna
Why would this make PBS and NPR sad?
Actually a lot of them don't. It's weird but a lot of polling has found that a big chunk of Trump supporters somehow believe that all the outrageous things Trump says are somehow just for show, or are sarcasm, or just a joke. I'm not talking about the maga hat, rally goers, but the more average Trump voter who says "the economy" is their top voting issue.
Trump couldn't win a national election with just maga. Somehow getting the more normal Trump voters to believe he might actually do what he likes to talk about doing, might really help.
Short answer is yes.
I got curious and dug up the spec sheet. https://budgetheating.com/v/vspfiles/downloadables/BOVA36-60HDN1-M20G%20Technical%20Specifications.pdf So I overstated my particular unit. It's rated to -4F.
I live in a climate that gets under -4F a few times a year, so I also have an auxiliary furnace. I set the cutover temp very conservatively at 20F for last winter as it was the first winter using the heat pump, and I also heard people telling horror stories about $1000 electric bills in January.
While my winter electric bill is now larger than my summer bill, the increase in electricity spending is about half the decrease in gas spending. Looking back at the temperature record, my furnace turned on about 10 days last winter.
I've got the cutover set to 0F this year and we'll see how that impacts the balance.
It's also worth noting that my home was built in the early 70s and still has the original windows and insulation, so it's a long way from the ideal case.
As for your experience with HVAC technicians, I also met a few who clearly still thought heat pumps didn't work well enough, and others who basically recommended them to everyone. It really seemed to be a generational thing.
I am looking out my window at a heat pump in my back yard which is effective down to -15F. Your info is I think about 10 years out of date.
It becomes useless as evidence unless you can establish authenticity. It just makes audio recordings more in a class with text documents; perfectly fakeable, but admissible with the right supporting information. So I agree it's a change, but it's not the end of audio evidence, and it's a change in a direction which courts already have experience.
If the argument is that SM2 is successful because it limited it's scope to execute a smaller number of features well, I don't think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?
I think the more plausible explanation for the sales is that it's Warhammer, it's pretty, and SM1 was good.
Who praised them? But I don't know what measure we'd use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that's probably not a fruitful point to argue over.
Instead I'll offer the things that I think earn the competitive multiplayer a poor rating.
- No skill or even experience based match making. Too many games are blowouts because all of the level 1 players were put on one team.
- Teams are static once a match lobby has formed. If the teams are poorly balanced they will continue to be forever. Players can't even switch voluntarily. The only remedy is to bail on the lobby and hop into a different random one.
- Classes and weapons are poorly balanced. The Bulwark is a key example of a too strong and not fun design. The Assault class, and melee in general is in a pretty poor state (unless you have an infinite defense shield that lets you walk up to people). Many of the weapon options for the classes are almost unusably weak, so class loadouts tend to be very samey. Grenades are spammy and the shock grenade blind duration is not fun.
- Players are randomly assigned Imperial or Chaos marines. But there is basically no character customization for the Chaos marines, while the Imperial marines have 5 or 6 different sets. Either the enemy team should always appear to be Chaos with their NPC style, or they should have included equivalent Chaos customization.
- Players have minimal control over which game modes they play. It's either 100% random or selecting a single mode. A configurable selection is a common multiplayer feature.
- Map design is bland. This is perhaps a more personal preference, but I find the symmetrical, arcade arenas with no narrative character boring.
Space marine 2 seems like a good example of this.
Single player campaign: mediocre
CoOp missions: mediocre
Competitive multiplayer: poor
Seems like dropping one of those might have allowed the remaining two to earn a "pretty good"
Schopenhauer? I dunno. Maybe Friedrich Hayek.
I'm a little worried about the level of critical thinking around here if people really feel that "great" arguments can be expressed in a four panel comic.
The world is not simple, and memes can not make a valid worldview.