kimli

joined 1 year ago
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[–] kimli@lemmy.ml 5 points 1 year ago

Maybe an inserter? But gear is cool.

[–] kimli@lemmy.ml 2 points 1 year ago

This is the simplest I'd do:

  • Have a dedicated refueling line. This one is a bit special and probably with a 1-1 train it'll be enough. This line should go from "fuel pickup -> fuel drop off". Maybe, down the line, more than one refueling train will be needed. Your fuel drop off should refuel this line first. This way, as you progress you just need to change what's in "fuel pickup" and all your trains will (eventually) use your new fuel.

  • Have a* refueling area where all your trains are refueled. Think of having 5-10 (as many as you need) stations in parallel, all canned exactly the same (i.e "Refuel") *These stations might become a traffic bottleneck so you might want to have a few returning areas scattered around. For automatic schedule you can use a few seconds of inactivity as a condition.

  • Have a parking area. Think of 10 stations all named exactly the same (i.e. "Parking"). These might also become a traffic bottleneck so you might want to have a few of these areas scattered around. Use no condition in the schedule, so trains won't stop unless they have nowhere to go. It's important to consider these areas, as you don't want a train which can't pickup anything blocking a refueling station.

  • Name every pickup station type exactly the same (i.e. 1-4 Iron Ore Pickup) Use amount of material in the station as a condition to set train limit (and not enable/disable station). You can use circuits to set exactly the number of trains you can serve but I usually don't bother. If you can request 3 trains, you need to make sure that there's space to park 2 trains by the station where they won't interrupt traffic. I did it simpler to just have multiple pickup stations in parallel and depending on waiting material request 1 or 0 trains. As multiple trains would be waiting anyway, I prefer them being loaded. This might not be the most efficient way but I think it's simpler. For the scheduler you'd use full cargo OR Time passed. If a couple of minutes have gone by, have the train depart and not wait anymore.

  • Name every drop of station exactly the same (following the iron ore example, 1-4 Iron Ore Drop Off) As schedule conditions you'd use Empty Cargo OR Time passed. If a couple minutes go by, have the train depart and not wait anymore. You'd use circuits to keep requesting trains until the station has stopped as many material as you want. Keep in mind that if you request more than one train, you'll need space for the remaining trains to wait without interrupting traffic.

Your train schedule should look like (adjust times add needed):

  • Refuel: Inactivity > 5 sec
  • Parking: No conditions
  • 1-4 Resource Pickup: Full Cargo OR Time Passed > 60
  • 1-4 Resource Drop Off: Empty Cargo OR Time passed > 60

You can repeat parking, pickup, drop off a few times to minimize refueling (be careful not to do this too many times so your trains spend all their fuel before refueling) If you do, remember that after drop off you should always go to parking.

Once you have the schedule set up for a train, you can copy it with shift+right click and paste with shift+left click.

Finally, it's important to use train limit instead of enable / disable.

Using the former, over a train has departed, if the station changes and requests 0 trains, the train will keep going.

If you use disable, if a train departs and the station becomes disabled, the train will stop in the middle of nowhere, potentially causing a gridlock.

PS: I usually name my stations with the type of train, so if later I decide to bring ore from an outpost far away, I can make a few exchanging hubs with 3-8, 4-16, ... bringing materials and 1-4 distributing then around the base

[–] kimli@lemmy.ml 5 points 1 year ago (4 children)

There are currently a few communities about football (soccer)

Try to search in the community section using "All instances"

If you can't find them, comment below and I'll gather links to the ones I can see

[–] kimli@lemmy.ml 5 points 1 year ago* (last edited 1 year ago)

If you know of a community and you can't find it in all, paste the whole URL in the search field ( https://lemmy.ml/c/linux ) and then you can subscribe.

This indicates your instance there's someone interested in this community and it'll start getting future content

Only the first user would need to do this, for those after, the community will show when searching in all

Edit: autocorrect

[–] kimli@lemmy.ml 24 points 1 year ago (1 children)

This is not complete by any means but this is what I did (recently):

  • Explore around: Currently there's an influx of new user and communities (subreddits) being created. Total users has doubled (give it take) in 10 days. Active monthly users has increased 6x in the same 10 days
  • Try to engage: For many (most?) of us this is a brand new place. Not so long ago it felt rather quiet (I remember taking a look a few months back and thinking "It's a cool idea but there's not enough content") As a forever lurker, this has been easier said than done. The vibe I get (YMMV) is from early Slashdot / Slashdot clones, only much more vibrant. I haven't seen something similar in a really long time
  • Missing content? Either you wait (keep exploring) or become proactive. Even if you intend to hand it over down the line, create/start building any community you are missing. For those that are joining after you, it's reassuring having a moment of "Hey, here there's also interest in $RANDOM_THING"
  • Be aware of size: Recently I was taking about this. Some "not so large subreddits " have 10x users subscribed as users in the whole "lemmyverse"? "lemmy ecosystem"? (I'm still not sure how it's named)
  • The system is quite new and has had a sudden explosion in popularity. Be prepared to see some rough edges here and there.

A couple of things that might be odd to get your head around:

  • Instances: Although you can think of instances as a "whole reddit" they all work together. Both of us are on different instances and I'm commenting on your post. I'm not even sure without scrolling on which server resides the post
  • Fediverse: The collaboration is not constrained to instances alone. I was engaging (from Lemmy) with a post originating on a different platform (kbin) and checking how it looks on a third platform (Mastodon). The analogy might be bad, but think of commenting from Reddit on a post originated on digg and checking how you see/comment on it from Twitter.

But the most important part, enjoy your time here

[–] kimli@lemmy.ml 2 points 1 year ago

I've been using Namecheap for personal domains for around 10 years now. Since a few years back, privacy guard is included in the domain price (at least for .com domains) so your name, address, ... won't appear directly on whois queries.

As it's just one domain, (longterm) pricewise I don't think there'll be a big difference with any of them. 1 or 2 € per year, maybe. It'll be more important to check longterm price of the domain (.com / .io / ...), as you'll probably find some offer for the first year.

FWIW, namecheap publishes a recurrent offer around 10th October (apart from some random offers every once in a while) If you go with them, you can register for one year and renew the domain for a longer period when you find an offer.

 

I'm not really sure how to start the community so here we go.

I've seen Factorio mentioned in a few threads, both older posts/threads and recent ones. As there've been a few gaming communities recently created It felt odd not having a dedicated home for Factorio.

And to break the ice, does anyone have all the achievements BUT "Watch your step?" (not me, I think it took a couple of minutes from getting my first locomotive until I was overrun by it)