@Semjaza the history of untested changes breaking is long. Skullclamp is another example
lovestha
@Spzi opperating in fear of a too strong card leads to boring sets. But it is the right way to do the changes that don't get tested.
@andrew @Evu any process will have changes that occur without testing. Unless the process is willing to miss shipping dates.
I think the design crime with Nadu was the fear of shipping a bad card after nerfing the card. Not realising the modification was risky is something professionals should know: novel abilities are risky.
@meant2live218 @MysticKetchup some of the Mirrodin block bans were similarly wide sweeping, but had to hit more cards in each deck.
@morphballganon @Evu does it? They always ban after a deck is turning people off the format. So there is downside to being slow to act.
Does a broken deck drive enough people to crack packs to find the broken card to play it? That is questionable.
@MysticKetchup I've always cracked into one pool and built from there. But then the bulk I've done were pre prerelease kits.
@MysticKetchup @Semjaza 2HG is awesome, but random partner is definitely a mixed bag, you never know how it is going to go.
Hopefully not paired up with someone that is anal about ending the day with perfectly equal value split of the cards that were opened.
@prodigalsorcerer LGS will use them as prize packs to have cheaper events. It's shit but it will happen
@prodigalsorcerer @ech Except WotC keep replacing the empty booster slot with more new types of booster, so the less SKUs aspect is failing.
@Semjaza At least there the were trying to straight nerf. And going from +1/+1 to +1/-1 is a nerf, just not on *that* card