luckey

joined 3 months ago
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They replied this on the forums just a moment ago with some insight to the priorities they are working on right now.

TLDR: All hands are on deck for the release of the expansion Bridges & Ports; after that works resumes on other things.

Outakes:

Unfortunately, the Asset Editor related work has had to be pushed to the background while we have been focusing on other priorities. After the Bridges & Port related work, we will have the team tackle the remaining issues, and the asset editor for buildings will be released as soon as it’s ready.

The plan is currently to support building assets (and props) and expand the supported asset types in the future. Once we have established basic support for assets in the Editor, more complex asset types, such as vehicles and networks, can be worked on.

We’re currently working on:

    Fixing the issue with too few resources produced by offices being consumed, causing office company worker counts to drop to the minimum amount.

    Updating the production panel to provide a better understanding of the production and consumption of resources in the city.

    Rebalancing resource consumption to ensure all companies work as intended.

    Improving the water simulation and updating the maps to ensure they have water outside the playable area.

The reason we still call PDX mods beta is because the asset editor is missing, is not really any features related to PDX mods, its just to set expectations on modding in general.

More animations and updates to citizens are in the works but we do not have an ETA for when they’re ready for release. Similarly, bicycles are planned but on hold until Bridges & Ports is done.

Priorities after the expansion is released: Bicycles, Asset Editor, and more bug fixes.
[–] luckey@lemmy.ml 8 points 2 weeks ago

Looks like, we are almost getting GTA 6 before the 'CS2' editor and the first proper expansion pack...

 

[–] luckey@lemmy.ml 3 points 1 month ago

There's disasters in CS2. I have them disabled, so I don't know how they look like, but I heard they are not as strong as in CS1.

[–] luckey@lemmy.ml 3 points 1 month ago

I hope so, I can't wait to rebuild my "quays" with proper ones this time. I also hope there's some variety as in CS1 (the ones I said, with stairs, etc...)

[–] luckey@lemmy.ml 2 points 1 month ago* (last edited 1 month ago) (2 children)

No ideia. There was quays in CS1 added by a patch update and 'Bridges and Piers' CCP that introduced different ones (Fenceless, with steps, tiered, etc). Maybe that's what going to happen here: You get the basic version in the update and the DLC brings more variety. Wiki with Water Structures for CS1. If I'm not mistaken, this DLC will be free for those that bought the Ultimate Collection.

[–] luckey@lemmy.ml 5 points 1 month ago (2 children)

It depends on your gameplay. I enjoy playing it, but I certainly still miss some mods (they are coming bit by bit) and the huge lack of building assets (mainly because the editor is not out yet). You can check the available mods here: https://mods.paradoxplaza.com/games/cities_skylines_2

[–] luckey@lemmy.ml 5 points 1 month ago

Seems like we're getting quays, customisable piers and bridges!!

 
[–] luckey@lemmy.ml 1 points 2 months ago

Your submission in "Cities Skylines Community" was removed for being a Duplicated post..

 

Hello Mayors! We have a new Patch for you! Patch 1.2.5f1 arrives with A bunch of new parks that we mentioned briefly in the Anniversary Announcement on the 10th, but it also contains many fixes! Let’s jump in!

This patch includes several quality-of-life improvements related to homelessness:

· Homelessness statistic

· Homelessness added to Population Info View

· Homeless households visible and selectable in parks’ Selected Info Panel

· Improvements to when citizens move out to reduce homelessness

These changes make it easier to track homelessness, find homeless populations in your city, and check the situation for individual homeless citizens. If the homeless in your city are generally employed, they simply need affordable housing. If they are also unemployed, they will need jobs suitable for their education level before they can leave the homeless status behind. Additionally, we have improved the logic behind newly adult citizens moving out of their childhood homes. Previously, they would move out immediately once they reached adulthood, and if no affordable homes were available, they would become homeless. Now, they will stay with their parents until certain conditions are met:

· Newly adult citizens need a job before moving out.

· They contribute to the household’s wealth until the household can afford to provide them with starting money, giving them a better chance to start a new life on their own.

· They check if there are available homes in the city before moving out.

· If there are not enough homes available in the city, they may choose to move out of the city and become commuters. Commuters can and often will move to the city when housing becomes available.

1.2.5f1 Patch NotesKnown issues:

· Crime accumulation fixes might require more police force in existing cities and for efficient crime handling the need to assign police to districts.

· Industrial and Office zone tax income has lowered following a bug fix that deducts wages from untaxed income. If office zones struggle to be profitable, then make sure they have enough highly educated workforce available.

New features: · Added Easy and Normal modes.

· 10 Cities: Skylines 10 years birthday parks:

· Chirplet Park

· Chirper Park

· Chirper Adventure Park

· Chirper Fun Time Complex

· Activity Playground

· Hilly Playground

· Play Round

· Basketball Center

· Dog Activity Park

· Park Cafe

Gameplay Fixes & Improvements:

· Fixed a crash to desktop when loading a save with Region Pack content after disabling the pack.

· Fixed a crash to desktop in saves with missing zone types.

· Fixed a crash to desktop in a save with a missing asset.

· Fixed a crash to desktop when selecting an upgrade from the Add Object menu while having an unsupported object selected.

· Fixed a crash to desktop when snapping the Landfill or Extractor lot area to the starting node.

· Fixed a crash to desktop after a car collides with a parked track vehicle.

· Fixed rare crash to desktop related to an icon having unsupported Inkscape SVG CSS style.

· Crime-related fixes:

· Fixed a bug with crime probability accumulation causing buildings to always look green in police info view and police cars not to patrol.

· Fixed an issue with police cars ignoring criminals while standing at a crime scene.

· Fixed the low/high visual display for Jail & Prison Availability not matching the actual capacity.

· Homeless fixes:

· Added homeless information to Population info view. The Homeless info view highlights the location of occupied homeless encampments.

· Added household sidebar for homeless citizens/households/encampments.

· Added residents section for homeless encampments (parks, abandoned buildings).

· Added homeless count to Statistics.

· Improved the logic for citizens moving out. Citizens turning adults are now less likely to become homeless and stay home longer. They do not move out until they get starting money from the household, have a job, and the city has suitable houses available. They can also move out of the city and become commuters if no suitable housing is available.

· Fixed an issue with homeless citizens getting stuck after demolishing buildings in cities built before version 1.1.8f1.

· Fixed homeless citizens having a blank destination field.

· Landmark buildings no longer have homeless encampments:

· Ferris Wheel

· Näsinneula

· National Gallery of Arts

· Notre-Dame

· National Diet Building

· Namdaemun

· Botanical Garden

· Fountain Plaza

· Grand Hotel

· Bell Tower of Xi’an

· Garbage fixes:

· Adjusted park buildings' garbage accumulation.

· Fixed a bug in garbage accumulation related to park employees.

· Fixed wrongly calculated garbage amount for service buildings.

· Increased the transport capacity of Garbage City Service buildings.

· Increased default Garbage Storage Capacity of Landfill so Dump Trucks can collect full loads when the building is emptying.

· Traffic fixes:

· Improved citizen pathfinding so they can walk through parks connected to multiple roads.

· Improved traffic flow in some intersections by giving vehicles blocking crossing traffic priority to exit the intersection.

· Improved roadside parking so car orientation is based on the connected driveway direction.

· Improved boarding time for taxis.

· Fixed firetrucks being unable to reach some sub-building upgrades that are not by a road.

· Fixed buses making unexpected u-turns when leaving a stop. This ensures their travel path matches the planned route.

· Fixed cars unnecessarily despawning in roundabouts. Happened more often with busy multi-lane roundabouts and emergency vehicles.

· Fixed cars incorrectly slowing down when going through green traffic lights.

· Fixed medical helicopters transporting injured patients to the Disease Control Center even though it cannot heal them. This also fixes some issues with healthcare vehicles trying to pick up citizens who are in other vehicles.

· Fixed delivery trucks/extractor vehicles with trailers reversing through themselves. Instead, they enter the building, disappear, and then spawn again in the correct ride direction.

· Fixed trucks collecting goods from empty warehouses.

· Fixed unnecessary overlap errors with existing areas when creating a new polygon area.

· Fixed Greenhouses situated in Vegetable Farming areas burning indefinitely. The fire effect played incorrectly for extractor buildings when the main building was on fire.

· Fixed relocating a City Service building or its Upgrades incurring a cost when the selected object is placed in the exact same location.

· Fixed relocation action being canceled when trying to relocate buildings to a forbidden place.

· Fixed Disaster Response Unit incorrectly increasing displayed maximum vehicle count.

· Fixed Bell Tower of Xi'an Landmark displaying "No pedestrian access" notification, even though it is properly attached to a road.

· Fixed pathfinding issue with NA_ResidentialHigh01_L5_2x4.

· Added missing underground cables to visualize electricity flow under standalone bus lanes and tram tracks.

· Added the possibility to upgrade standalone bus lanes with lighting. Standalone bus lanes without this upgrade do not transport electricity.

· Improved company profitability calculations to compare last month's profit to the current month's profit for a more accurate number.

· Adjusted the passenger capacity of AirplanePassenger02.

· Reduced cloudiness and rain by approximately 20% for Great Highlands, Lakeland, Mountain Village, Tampere, Sweeping Plains, Windy Fjords, Archipelago, Barrier Island, River Delta, San Francisco, and Waterway Pass.

· Increased precipitation turbulence for San Francisco map to increase the amount of rain in spring above 0.3. Balanced lightning strike's occurrence probability to 5% and rain requirement to 0.3.

· Adjusted Water Surface values to make the waves look less pronounced and smaller to fit the scale of the terrain/cities and generic wind conditions better.

· Adjusted temperate cliff and dirt base color to be a bit less saturated and slightly darker.

· Adjusted aerial perspective to slightly blue.

· Adjusted seasons to be brighter and have a bit higher contrast.

· Adjusted day/night contrast to be higher and adjusted the night tint color.

· Adjusted terrain far tiling so it tiles less.

· Adjusted flower colors so they don’t change color between spring and summer.

UI Fixes & Improvements: · Updated main menu background images.

· Added new style UI icons.

· Added the option to select Extractors/Landfills by clicking their polygon area.

· Updated Electricity statistics colors for clarity.

· Improved Forestry Area and its boundaries to be more visible in dense forest areas.

· Improved parking lot edges to be more visible. Building lot overlay is more visible when placing or when it overlaps other placements.

· Added a unique asset label for unique buildings.

· Text updates and fixed some translation bugs.

· When creating a Paradox Account the country list is sorted alphabetically in all languages.

· Multiple controller fixes.

· Multiple SFX fixes.

· Added hotkey to confirmation.

· Press enter to confirm action on popup.

· Left/right arrow keys to select button.

· Fixed household members statistics graph counting members and education level twice for families.

· Fixed the landscaping tool changing the terrain without any input after hovering over any UI while terraforming.

· Fixed ruins exceeding the city limits being moveable. Modding Fixes & Improvements:

· Fixed climate latitude/longitude not being properly applied to simulation.

Misc: · Update to Unity2022.3.57f1

· Fixed misaligned assets in the Solar Power Plant.

· Fixed camera collision with two High Density Office buildings.

· Fixed some students can walk through the fence at the City Elementary School.

Paradox Mods Fixes & Improvements:

· Updated PDX SDK to 1.31.0

· Updated Mods UI 1.9.0

· Added support for GoFundMe external link

· Allow setting social username if the user doesn't have one in My profile

· Show tag usage count

· Show DLC dependency names

· Bug fixes:

· Fixed issue where pressing Escape would close Mods UI when in a modal

· Various minor bug fixes

As always, please report any and all bugs that you're experiencing to our Bug Report Forum; it has a form that will give us the information we need to help you help us fix the game further!

[–] luckey@lemmy.ml 5 points 2 months ago

City Planner Plays also made a video about the patch and new Creator Packs.

 

"We take a look at all the Free items and Patch Notes for the 1.2.4 release (out for the public on the 18th March), plus the new Creator Packs: Dragon Gate by Emperor Li, Mediterranean Heritage by Zarrix & Leisure Venues by Gruny. Enjoy :-)"

[–] luckey@lemmy.ml 2 points 3 months ago

I love CS1 as well, actually I built my first computer to play this game. I love how much content it has and how you can make everything using mods. I also like to make pedestrian mods and love to watch citizens using the public transport/stations/hubs. I feel like in CS2 it's missing these latter ones.

I'm interested in seeing your city downtown with that river system!

I love playing CS2, I feel like it certain areas it was a huge upgrade. Sadly they are having all those problems, mixed with bad decisions/public relations but the game has a good base, I hope they can solve the problems and focus on developing it. I bet that the game will be really good in 1 year. The asset editor is a must that is missing right now, I still have plenty of empty areas in my city that are waiting for the perfect asset (elevated train stations please!). At least, the CCP Around the World filled some of the void. When was the last time you played CS2? I remember launching it day 1, I was so excited! But lauching the game and seeing it running like I had a potato pc as a sad beginning.

 

#Our Guidelines

1. General guidelines

  • Treat others how you'd like to be treated, be respectful and consider the person on the other end of the screen. Stay focused on the topic at hand and don't resort to personal, or political attacks.

  • We're here because we all love Cities: Skylines, make sure the people who have worked hard on creating it (the developers, the publishers, the asset creators, and modders) get their fair credit by not pirating the game, and only linking to approved resellers and the Steam Workshop.

  • Put your best foot forward and try to share high-quality examples of your work no matter what your skill level is. Your city deserves better than a blurry photo of a screen from across the room.

➧1. All content must be related to Cities Skylines.

  • Any content about the game, but not from the game, can only be shared as a link contained within a text post (see Rule 7).
  • Non-game content includes (but is not limited to) photos and videos of physical locations or buildings, schematics and renderings of future projects, maps, and drawings of city layouts.

➧2. No spam or reposts. Do not submit more than one of the same post/comment on this community or across multiple communities.

➧3. Be respectful. Harassment, abuse, name calling, and/or threats of any kind is not tolerated here. Any content, whether an image or a comment, that includes any kind of bigoted language or hate speech will be met with a permanent ban.

➧4. Check before posting · Posts about or which ask questions already addressed will be removed.

➧5. No advertisement or self-promotion. Do not use this community to advertise or self-promote. This includes (but is not limited to) websites, articles, blog posts, and brands. We welcome occasional links to your own off-site content like Twitch and YouTube/Invidious.

➧6. No NSFW Or Political Posts · Nudity: Obvious, implied or strategically covered · Content that is “sexually explicit”, gore.

  • Although this concepts introduced by the game are inherently political, stay in the Cities: Skylines lane.

➧7. Links · All shared links must be from Paradox/Colossal Order websites/forums, excluding links to Youtube/Invidious videos and trusted news sources (about the games). Latter ones must respect 'Rule 4'.

  • Don't link to file sharing sites such as Ufile.io, Dropbox, Google Drive, or OneDrive.
  • Don't link to assets or mods on third-party sites. Downloadable content may only be linked to on the Steam Workshop (for Cities: Skylines) or Paradox Mods (for Cities: Skylines II).
  • You're allowed to share links to image hosts.

➧8. Piracy · Discussion is allowed, sharing links is not (view the rule above).

➧9. Memes · Memes are allowed, but please keep it low or it will be considered as spam (Rules 2 & 10).

➧10. Posts must be high-quality ·

  • Don't take photos of your screen with a phone if you’re playing on PC - learn how to take a screenshot or video capture and share that instead.
  • If you are playing Cities: Skylines or Cities: Skylines Remastered on a previous-generation console and have no other option, please tightly crop your photo so it's focused on the content of the game and not the area around your TV.
  • Use descriptive titles instead of short, uncreative, or low-effort ones. Don't just say things like "help needed" or "what do I do?" - describe the problem you're facing.
  • Don't swear or use offensive language in titles.
 

Hello!

I asked the Lemmy.ml mods to mod this community as the old mod was non-existent and being the community with most users on Lemmy, it was sadly kinda abandoned. Now it's time to create our little corner in the Fediverse for the fans of these big simulation games.

What changed?

  • I updated the community logo (there was none before) and the community banner to the images of Cities Skylines II.

  • Also changed the sidebar to include information about the games, some community guidelines, links and community filters that work as "flairs" on some Lemmy clients.

  • I'm setting up a bot that will post 'News and Announcements' from the PDX Forum. This way you will keep updated with the announcements, the most recent patchs, updates and DLC's.

  • I didn't and I will not delete any content posted to this community until today!

In the Cities Skylines community you're free to:

  • Share pictures of your cities
  • Share videos about the game
  • Ask questions
  • Be creative

That's all for now! Let me know some feeback about the guidelines and what can make the community better!

Hope you enjoy the Cities Skylines community!

[–] luckey@lemmy.ml 1 points 3 months ago

Theres also a new radio station related to the country theme:

Harvest Harmony

Escape to the country-side with ”Harvest Harmony”, a Radio Station that embodies wide-open fields and rural landscapes.

With 16 tracks, you’ll be transported to rolling hills and golden sunsets, the perfect soundtrack for your journey through the farmlands.

Coming March 25

Official Page

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