It's in the linked source.
masterspace
No, it is literally just comparing similarly sized jurisdictions.
Every state above 2M
He makes the case that we should allow high density towers because people want to live in high density areas near transit and jobs.
But that seems like a rather flawed argument, given that we do not have affordable low density areas near transit for them to choose.
People don't actually want that level of density, they mostly just want to live near transit and near to their jobs timewise.
If we built out reliable, two way, regional trains to other small cities, and built LRT and subway networks in them now, at their current sizes, then we would be able to see whether people actually want to live in high density towers, or whether they would choose lower density, still transit connected, options.
The idea that we don't have the resources to do that is absurd. We 100% easily do given that we did it before, we just need to tax the wealthy.
Tearing down dense townhouses and multiplexes to build towers is destroying optimal housing to race for the bottom. People simplifying the housing issue down to 'all nimbyism is bad and must inherently be equally bad' is absurd and just let's corporate developers build dystopias.
Whenever you buy Canadian made products, you're giving yourself a long term discount you don't see at the register.
It means that many more fellow residents will have a job and aren't taking EI and government services, and are instead raising the overall tax base, making the taxes you pay go even further.
If you're basing that on Subnautica Below Zero, it's worth noting that basically the whole creative team is different, not just the composer:
Subnautica credits:
Director(s)
Charlie Cleveland
Producer(s)
Hugh Jeremy
Designer(s)
Charlie Cleveland
Programmer(s)
Charlie Cleveland
Steven An
Max McGuire
Jonas Bötel
Artist(s)
Cory Strader
Brian Cummings
Scott MacDonald
Writer(s)
Tom Jubert
Composer(s)
Simon Chylinski
Subnautica Below Zero credits:
Director(s)
David Kalina
Producer(s)
Charlie Cleveland
Cory Strader
Max McGuire
Ted Gill
Designer(s)
Alex Ries
Artist(s)
Cory Strader
Writer(s)
Jill Murray
Brittney Morris
Zaire Lanier
Tom Jubert
Composer(s)
Ben Prunty
To be fair, they didn't gut the original creative team.
Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.
Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it's not really a 'gutting' of the original creative team.
My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.
If this hasn't remotely been your experience, how do you know rainbow flicking fixes it?
It doesn't fix it, it's how you avoid letting get that close to you.
The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I've seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn't be interacted with at all.
Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.
This has not remotely been my experience. It's also incredibly easy to avoid getting into this situation by rainbow flipping.
F tier click bait. Literally nothing informative was said in here.
Anecdotally it seems to be the case for me. I switched from the A series to the Pixel and I'm pretty disappointed in how quickly my battery life has degraded.