mike

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[–] mike@mtgzone.com 7 points 10 hours ago (1 children)

I think this was the most important part of why Commander grew so big in the first place. Having WoTC/Hasbro decidedly NOT involved in the governing of the format was what allowed it to become and stay fun.

[–] mike@mtgzone.com 5 points 12 hours ago

Yeah I completely agree. There is so much context with all the cards that I don't know how they do this. It's really just four different ban lists they're now managing. And that I think sucks so much fun out of the decks that it almost becomes what's the point even.

[–] mike@mtgzone.com 8 points 13 hours ago* (last edited 13 hours ago) (4 children)

Here's the idea: There are four power brackets, and every Commander deck can be placed in one of those brackets by examining the cards and combinations in your deck and comparing them to lists we'll need community help to create. You can imagine bracket one is the baseline of an average preconstructed deck or below and bracket four is high power. For the lower tiers, we may lean on a mixture of cards and a description of how the deck functions, and the higher tiers are likely defined by more explicit lists of cards.

Ok... I'm listening 🤔

In this system, your deck would be defined by its highest-bracket card or cards.

This now becomes an eternal battle over which cards are in Tier 3 and which cards are in Tier 4 imo.

For example, if Ancient Tomb is a bracket-four card, your deck would generally be considered a four. But if it's part of a Tomb-themed deck, the conversation may be "My deck is a four with Ancient Tomb but a two without it. Is that okay with everyone?"

This seems kinda gnarly to me. Perhaps it can work though by farming this decision out to every single play group.

[–] mike@mtgzone.com 2 points 13 hours ago

Ty that is a good explanation of that, that makes sense

[–] mike@mtgzone.com 2 points 16 hours ago (2 children)

Sad but necessary for the Professor to spend the first 7 minutes telling magic players to not harass or threaten people online anonymously.

But onto the video - I have to disagree with the Professor entirely on this:

[08:57] I was much more in favor of reasonably reprinting these cards so that they became affordable

He first says that Commander will be more fun in 3 months, and then says he thinks WoTC should have just re-printed the problem cards to make them more available. I can't understand how any entrenched player could believe this. Especially given just how long and how many reprints were needed for Sol Ring to get the cost down.

But beyond that, if you first agree that the format is better without the cards, how and why are you suggesting to first reprint them to oblivion? There is a clear problem with fast mana in commander (and tutors and other things) and there's no amount of reprinting that will ever solve this.

He also says that Jeweled Lotus should never have been printed, but then says it should not have been banned? And instead just printed MORE? A card that should never have been printed should now be printed more? This makes no sense, and it's inconsistent, which is very out of character for someone who approaches things very logically.

Also, the comparisons to other formats like Pioneer make no sense to me. There is no comparison with these formats, Commander is completely unique compared to competitive 60-card formats. It's not even apples and oranges, it's apples and baseballs.

Finally, his suggestion to put the cards on a watchlist as a waiting period does a huge disservice to players who don't follow news closely. It would create a cash-out event for entrenched players and leave non-entrenched players as the bag-holders. That is nuts to me, and this is yet another reason why I agree with the path they took here.

 

The Professor talks about the recent bans in Commander

[–] mike@mtgzone.com 3 points 4 days ago (1 children)

Crazy how much they raised so far. As of now it's at $30,000 on a $3,400 original goal.

[–] mike@mtgzone.com 5 points 4 days ago (1 children)

I don't fully understand why a public comment about resigning is needed when there is no explanation or reason given for why they're resigning. I don't follow the CAG much but is there any significance at all to this?

[–] mike@mtgzone.com 2 points 4 days ago

Can you elaborate on Rusko, Clockmaker?

I'm only referring to Rusko in 1v1 Brawl. I think Rusko is a cool card and must do pretty well in Historic but it's definitely easier to play against in Historic. In Brawl its oppressive because it's a guaranteed Midnight Clock on turn 3 or 4 that comes in untapped, and it has a decent wincon built into it. I think it should create the clock on cast only. A 3/3 that ramps, draws cards, and drains life all in one and pretty much removes his commander tax with the clock tokens, that is way too far. Hopefully by now the matchmaker puts Rusko in the hell queue.

[–] mike@mtgzone.com 7 points 5 days ago (3 children)

I pretty much agree with all of your points, but wanted to add a few more that have gone into me taking a long Arena break:

  • All rares are effectively ~$5, and mythics cost even more

One of the greatest aspects of the game pre-Arena was that there were literally thousands of cheap cards (cheap rares/mythics) to make playing off-meta or fun decks affordable. Some are even quite competitive, yet in Arena the cost for every rare and mythic normalizes around the same price. Roughly $6/rare if you buy gems for packs, or about $2.50/rare if you buy rare wildcards directly. However, there is a cap on the direct buy WCs.

Having ALL rares equalized in a rather high price forces everyone to spend their WCs on only the highest performing rares and mythics. If you only have $20 for Arena, you're not going to spend it all on 4 jank rares for a pet deck, you're going to use them on the top tier rares in the tier 1 decks.

I believe this has unbelievable consequences in game play all the way to player mental health, and after a while I was looking at just how much I was spending to stay current in Arena and I was sickened by it. Not even kidding here -- I never had more than a few hours a week to play, so I was putting in about $200/set! I stopped in January 2024 and haven't returned but at this point I think it's essentially impossible for the economy to change.


  • Not interested in the play patterns

This is not Arena-specific, but all of the formats available on Arena right now are inundated with play patterns that I don't find enjoyable. Starting with Timeless, because it's the most powerful format, I don't even watch gameplay on Twitch or Youtube anymore because it's not interesting. That is a huge problem I think, because it doesn't look fun to play. You have horrible play patterns like the boros energy cards, Grief+Reanimate, all of the silly Alchemy cards like Juggernaut Peddler, and when you combine everything the game is literally decided on turn 2. That is not fun at all, in fact that feels like the opposite of fun to me. I like puzzles and board state and cards that do pretty much one thing, where through the combination of one-things you can create a complex game. We don't have that right now.

With Standard, often Standard players say the format is healthy or "healthier than it's ever been" and I contest that with it's flat out not fun to play and not fun to watch. That's my experience. Look at the # of Twitch streamers. Look at CovertGoBlue quitting the game because he found Standard to be too unenjoyable. These are the real effects of what WoTC is doing to the format -- making it faster and more powerful, more pushed rares and mythics, and way less deck design thought. The fact that Sheoldred is still in standard makes me sick.

I have been getting into Pioneer lately because I think it's perhaps the only interesting format left to play, and with that I may get into Explorer but I really wish the card pool was equal to Pioneer. I think that's a huge mistake they're making in slow-rolling the card releases.


  • Brawl is unplayable

If anyone can give me one reason why Nadu isn't banned in Brawl I'll concede, but the fact that it hasn't been banned (as well as Rusko and Baral imo) tells us everything we need to know about Brawl: WoTC. doesn't. give. a. shit. They don't care at all, and the lack of not only meaningful but ANY updates at all to queuing or banlist is enough of a reason to hard avoid it all together.

This is a format where players just auto-concede to certain commanders that they don't want to play. Imagine managing a popular game where tons of your playerbase hates aspects of it so much that they just concede to take a loss when they see a set of cards you design to be fun. This is the opposite of fun to me, and again I think it non-trivially contributes to negative player mental health.


I could go on but this has gotten long already. I appreciate the post because some of this stuff I have been thinking about for a long time.

[–] mike@mtgzone.com 7 points 1 week ago (6 children)

I think all of these are good. Nadu especially. Didn't see Extortionist coming but that is also probably a good idea.

They hit more fast mana artifacts, which are going to continue to be a problem for EDH as they continue to print more powerful cards. I thought the comment about Sol Ring was interesting:

We should also talk about the elephant in the room. We're not banning Sol Ring and have no desire to. Yes, based on the criteria we've talked about here, it would be banned. Sol Ring is the iconic card of the format, and it's sufficiently tied to the identity of the format that it defies the laws of physics in a way that no other card does. Banning Sol Ring would be fundamentally changing the identity of the format. We aren't trying to eliminate all explosive starts—it happening every once in a while is exciting—and removing the other three cards geometrically reduces the number of hands capable of substantial above-curve mana generation in the first few turns.

I think they're doing things right here.

[–] mike@mtgzone.com 6 points 1 week ago

Yea I agree, I thought this was the cancelled one but maybe they changed their minds? 😝 I am exited though, I've always thought there is more than enough content in the game's history to make a tv show out of.

 

It’s happening! Netflix’s MAGIC: THE GATHERING animated series is now in production from showrunner Terry Matalas in partnership with Hasbro Entertainment and Wizards of the Coast. #GeekedWeek

[–] mike@mtgzone.com 4 points 2 weeks ago

Wow I didn't know this was even something considered.

 

Magic Untapped takes a look back at Oath of the Gatewatch, the second half of the two-set BFZ block.

 

What's the worst deck to ever win a Pro Tour?

While I'm pretty sure it's still this one I think Magic Pro Tour Legend Olle Rade doesn't get nearly enough credit for how innovative his deck really was.

While sure, it's an absolute pile that no one would be caught with in 2024 back in 1996 for how much Olle was doing wrong there's a lot right about this deck.

At the heart of the first win of one of the greatest Magic players to ever play and a first class Hall of Famer this deck spoke at length about how good Olle was at playing his style, metagaming and honestly outplaying everyone back in the early days.

Looks like Block Constructed got broken again and you won't believe the creatures that get it done.

Move over Bloomburrow, there are some old school monsters ready to take you back to the third ever MTG Pro Tour.

 

Personally I found Farewell and The Wandering Emperor to be some of the most un-fun cards to play against. Farewell, in my opinion, should never have been printed. Losing Farewell is a huge gift to Standard and I think that kind of card is just miserable for so many decks.

Anyone excited for the new rotation? Any older decks that are now competitive again? Any new brew ideas? I'd love to hear them!

 

I have a sales question. LOTR, I believe, is the best selling set of all time, right? And if I recall, the best selling commander set of all time is Fallout, behind that being Warhammer. Goes to imply the Marvel sets will likely be the next highest selling sets of all time, if not just behind LOTR. My question is, doesn't this show WOTC should mostly just pivot to UB as the new 'standard' with old planes as the less visited product?

While will continue to do Universes Beyond as there is an obvious audience, but the Magic in-universe sets (which we call “MIP sets”) also serve an important function. There are a lot of fans who love Magic’s IP, and having sets that we have don’t have to interface with outside partners has a lot of advantages.

 

cross-posted from: https://lemmy.world/post/17504773

I wish they still made green faeries, or even just one Sultai faerie commander. Maybe I should make a custom one.

Also Susan Van Camp's Magic art is so great, eye patches and side profiles for days.

 

At select retailers, you may see a new kind of booster available. While Collector Boosters are perfect for fans who want all the coolest cards, and Play Boosters are built to bolster collections by being opened to play Magic, Value Boosters are a smaller, lighter booster that contain a handful of new cards any fan can enjoy—a budget-friendly way to experience Bloomburrow. Each Value Booster contains 3 commons, 2 uncommons, 1 wildcard of any rarity, and 1 card that may be a land, a traditional foil, or a Special Guests card.

 

Is there any possibility that wotc could make universes beyond-free format variants to formats that currently allow them, such as commander and such? My friends and I do not wish to take part in games that ruin our immersion in such a way, when it was the mild role play and "you are a planeswalker" theming that got us into the game, and it's becoming increasingly harder to avoid universes beyond cards. As it stands there isn't a way we can really avoid them at our local gaming stores, and we're getting frustrated only being able to play amongst ourselves in a game that we used to be able to play with others. Can you please give us some hope?

We did some market research to see if there was an audience for Universe Beyond-less formats. Only 7% of respondents were interested. That’s too small a group for a format we’d officially create, but many formats (Commander being the most famous) have begun as things created by the players. Something having a groundswell of support will eventually get noticed.___

 
 

Good discussion from Seth and Richard about the state of Modern in general. Talk about Nadu and The One Ring, affordability, and the future of the format.

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