I've had non-Hall Effect controllers for as long as I've been gaming, which is to say since the N64, and JoyCon 1s are the only ones I've ever had problems with. This is brand new tech, we've lived without it before. Sure, it would be nice to have, but I feel like people are just hastily jumping to the assumption that these controllers will be just as brittle as JoyCon 1s were. That is an assumption we do not know.
missingno
You cared enough to comment and try to spread misinformation.
For what it's worth, we've had non-Hall Effect sticks for generations, and they've mostly been fine on everything else but JoyCons. We won't know whether these actually are as fragile as original JoyCons were until we start hearing reports of broken sticks.
Protip: If you really don't want to watch the video, you can avoid embarassing yourself by not commenting.
N3DS downclocks to O3DS speeds on any game not specifically tagged as N3DS-enhanced. Softmodding can enable full clock speeds though.
If you had actually watched the video before commenting, you'd know that's incorrect.
Marvelous did previously tell us that this would be the case for Rune Factory: Guardians of Azuma, but they'd made it sound like it was only that game that worked that way and that other titles might not. Good to know this is actually universal, that's nice.
I got my $450 Deltarune machine.
The only way it'll ever come is if the userbase grows.
It'll do fine, but it'll never live up to the impossibly high bar set by its predecessor. And that will result in endless Nintendooming for it. Even though it will do fine.
Is it truly too much to ask you to just... not post misinformation? Is that so hard? Do you really have to act like this?