nachof

joined 2 years ago
[–] nachof@feddit.cl 3 points 2 years ago (1 children)

Saturday was our twice a month large meetup. Went with the kids for the first couple of hours, and we played:

  • Dodo. The kids love this. It's really simple, just be fast and remember position of the tokens, and that's it. But it's a lot of fun watching that ball roll slowly towards disaster.
  • Team3. Interesting communication game, we discovered that if the 8 year old gives spoken instructions to the 5 year old tempers can get a little hot. All other combinations worked well, it was just that one that didn't.
  • Stella. My 8 year old loves it, but the 5 year old still isn't fully ready. She has issues with mapping the cards to her pad. Still, by the fourth round things went much smoother.

Then the kids went home with mom and I got to play a couple of heavier titles:

  • Pax Pamir 2nd Edition. First time playing. I expected this to be good, but it was still much more fun than I expected. The rules seem a little dry, like you're just moving stuff around, and all the theme will be all condensed in the card text. But then you play it and everything feels very thematic. I'm pretty sure we played it extremely wrong (in the strategy sense, I think rules were fine), but still had a blast. And I think it would probably work better with at least one more player (we played a three player game)
  • Beyond the Sun with expansion. I love this game. First time playing with the expansion (the other two players were also first timers, one was also a first time BTS player). I really liked the leaders cards. Also, it was a weird game, in that there was no achievement token in either Empire or Trascendence. One player had the leader that gives you a private achievement, and he completed that, plus the other two achievements that were drawn (4 strength in three locations, fully empty a single disc track), that meant three and triggered game end. He was the second player, and I was the third player, so I maneuvered to be able to colonize a fourth system, while at the same time denying player 2 the ability to do so in two of the systems he had a majority in. Player 1 had nothing to earn him more points than maneuvering over the map, so he did that, and he couldn't prevent me from colonizing (I had two possible targets and he didn't have enough ships/jumps), so he prevented player 2 from doing so, since that was a 9 point difference (5 from the planet, 4 from the achievement). Player 2 had his turn busted, so he instead prevented me from colonizing. My last turn was also maneuvering on the map, so nobody got their fourth system, and the achievement stayed empty. And for techs, there wasn't even a single level three tech researched. The leaders do push you to play more on the map board, plus only a single guild came up, and I chose the terraforming one because others were better prepared to take advantage of the research action. And only a single level 2 tech that could research level three was drawn, but again, it was discarded. So that was it, no level three techs, so of course no level four either. Scores were quite lower than we've seen other times, too: 36/32/31. Anyway, definitely the highlight of the night, and as usual after playing BTS I'm left wanting to play more.
[–] nachof@feddit.cl 1 points 2 years ago

I don't think this is too bad, but the question here is why they set it up this way. Are there any restrictions like no SSH? Also, this would make it hard to clone from an off site location (for remote work).

[–] nachof@feddit.cl 2 points 2 years ago (1 children)

So ultimately I sold it (to another person in that same group ;-) )

That sounds like an ideal outcome, since you still get to play it.

[–] nachof@feddit.cl 1 points 2 years ago (1 children)

It's my favorite series of his. I read the first couple of Laundryverse books, and while they're fun, I'm not a fan of the lovecraftian horror thing. But Merchant Princes hooked me right from the start. Tons of politicking, and by the end it gets messy, like really messy. It's basically The Godfather meets Game of Thrones meets Sliders. And then the followup series (Empire Games) is a Cold War spy thriller with portals. You can just start with Empire games, it's written to be a separate series, but it does have massive spoilers for the original series.

[–] nachof@feddit.cl 3 points 2 years ago (3 children)

If I want to play it with a different group, one the people who have it are not part of, then I consider buying it.

I've also bought some games that I just had to have because they were just that awesome. And then never played, because other people already have a copy, and sometimes they have more content or whatever. Terraforming Mars, for example, I ended up only playing it a handful of times solo, and then the app came out, and I haven't opened my copy since. I try to avoid doing this now, because it really doesn't work out that well.

Although I am considering buying Brass: Birmingham so I can decide when I want it to be available in a meetup. Also Spirit Island, but that's because I think I can get my kids to play with me.

[–] nachof@feddit.cl 1 points 2 years ago

The Lost Fleet series by John G Hemry

A note on this: the series is written under the Jack Campbell pseudonym. Took me a while to find. The first book is Dauntless

[–] nachof@feddit.cl 1 points 2 years ago (3 children)

I think Charles Stross does this pretty nicely, although his science part is not very hard science. So he's basically not predicting anything, his science fiction is more of the "ok I know this is not real but what if it were" variety.

The Laundry Files series is "what if Lovecraft was right and there's magic math that can summon the old gods", but then add to it that we do have a way to do tons of math stuff in the form of computers. So of course what happens? Well, there are spy agencies tasked with controlling this, because we can't get rid of computers, too important, but also, we can't let that magic math run wildly.

The Merchant Princes series is "what if there was a way to travel to an alternate dimension". So what happens? The dudes from the alternate dimension, who are the ones that discovered the secret, and come from a medieval-like world, use that to smuggle shit. They can go near the border, jump to the other side where the border doesn't exist (or at least doesn't exist right there) walk a couple of miles, and then jump back to our world. They of course build a massive criminal empire on our side. On the other side, they bring our advanced tech gadgets back and they are a hugely powerful merchant family. There's also all the implications for security. You can jump inside any building as long as you know exactly where it is on the other side. And the shit the US government gets up to when they discover this exists is pretty disturbing (especially when you consider that it makes sense given what was done in the name of the war on terror).

[–] nachof@feddit.cl 8 points 2 years ago (1 children)

Always a good opportunity to learn something new.

[–] nachof@feddit.cl 3 points 2 years ago* (last edited 2 years ago) (1 children)

I don't even think it's a difference with Reddit. Reddit also has community duplication. Sure, maybe not as bad, but it's there. Compare /r/meirl to /r/me_irl. The only difference is that in Fediverse you'll see the same community name in different instances, but is it really that much more confusing than the meirl case?

There is, yes, a lack of discoverability for communities. Maybe we need a "recommend me a community" community. Like "I'm looking for a Spanish speaking science fiction community", and people can say "oh, yeah, try this one".

Other than that, the main advantage Reddit has in this area is that it has had a more or less stable population for a very long time, so which community wins out out of an initial set has already been resolved, while this is younger (yes, it's been around for a couple of years, but most people here haven't) and therefore that process is just starting to play out.

[–] nachof@feddit.cl 1 points 2 years ago

Werewords is twenty questions mixed with werewolf. If you played werewolf, you understand the rules immediately. The app takes care of dealing with the hidden information. So it's really simple. And every time somebody says "we'll play a couple of rounds before going home" I know I'm staying for a couple of hours, because two rounds turns into twenty really easily.

[–] nachof@feddit.cl 2 points 2 years ago

I've had four player meets turn into five players a few times. I'd say Hansa Teutonica does great in that situation. It's a game that doesn't do as well at lower player counts anyway, so it all works out.

[–] nachof@feddit.cl 5 points 2 years ago

That could be it. Something like Catapult Feud but Worms themed.

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