phonyphanty

joined 2 years ago
[–] phonyphanty@pawb.social 5 points 2 years ago

What do you mean by the new way?

[–] phonyphanty@pawb.social 0 points 2 years ago

I'd try out a Matrix server, but I've never found much value in public Discord servers so personally not sure if I'd use it for long

[–] phonyphanty@pawb.social 2 points 2 years ago

Yeah fair enough, I can see why you'd get into it. I think the humour wasn't for me and I found the plot to be too low stakes. Art was great though.

Finished Oxenfree II, completely agree, writing was excellent. Characters are far more complex and the story was super thematically rich

[–] phonyphanty@pawb.social 1 points 2 years ago (2 children)

A bit of Oxenfree II. It's good so far. Their previous game Afterparty was a pretty limp experience IMO, but they've won me back. It's been a weirdly nostalgic time and the writing is solid. It leans on much of the lore of the first title, which means the mystery isn't so interesting this time around. But we'll see how it goes, it might surprise me.

[–] phonyphanty@pawb.social 1 points 2 years ago

Not sure, just didn't know any unions had that kind of power. I'm from AUS, so maybe things are different here

[–] phonyphanty@pawb.social 1 points 2 years ago (2 children)

Why do you describe unions as a labour cartel? Never heard that phrasing before.

[–] phonyphanty@pawb.social 1 points 2 years ago

presses the button 100 times

[–] phonyphanty@pawb.social 2 points 2 years ago

Yeah fair point. I tried it with a couple friends and all the jank became fun instead of tiring.

[–] phonyphanty@pawb.social 4 points 2 years ago* (last edited 2 years ago) (2 children)

Most popular survival games (Minecraft, Valheim, Raft, Ark) are dull, unimaginative experiences that disrespect your time. I truly don't get the appeal, other than if you're a terminally online kid with nothing else going on. They promise this world of near-eternal fun and imagination, and then forget to develop fun mechanics, write a compelling story to give context to what you're doing, give you goals, teach you how to play...

Raft is probably the worst example I can think of. What a crock of shit that game was. Zero tutorial, a terrible grind. Just lazy. You can softlock yourself in the first 30 minutes if you jump onto an island and let your raft drift away, because you can't build a new raft, and all the game's resources spawn around it for no good reason. The game has a Very Positive rating on Steam with over 200,000 reviews...

There are some obvious exceptions. Terraria is still so charming, and does away with the hunger/thirst/durability trappings of other survivals. I didn't get too far into Subnautica, but it's clearly a fresh idea and has an ambitious story. And y'know... I can't be too hard on Minecraft, it's iconic.

But the rest is just hollow and soul-crushing and in most cases unfinished. They're punishing time-sinks disguised as a "world where you can do anything," and the fact that so many go to bat for them really makes me grieve for people's taste in games.

Hot take over... Woof, I need to lie down...

[–] phonyphanty@pawb.social 4 points 2 years ago

Great hot take. I sort of agree for something like Pokemon. But I'm surprised you think this way for all Nintendo games. In the world of 3D platformers for example, I'd say it's pretty hard to find something better than Mario Galaxy, or 3D World. Same goes for Mario Kart. It's got crisp controls, and the last game in particular had great track design. I wouldn't say Wipeout is a very apt comparison given it's not a kart racer.

[–] phonyphanty@pawb.social 2 points 2 years ago

Damn, that's super impressive. Would love to see a breakdown on how they achieved that look, especially with how the arm/gun movements are animated.

Pretty dangerous territory making a game about bodycam footage though. Wonder if they'll try any commentary on that or if they'll try to play it safe.

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