plm00

joined 1 week ago
[–] plm00@lemmy.ml 3 points 6 days ago (1 children)

I did this in Sekiro after I got frustrated with the Owl guy. Got a mod to make it easier, and happily enjoyed the rest of the game. I don't feel bad. I know it's not the recommended experience, but I wouldn't have finished it otherwise.

[–] plm00@lemmy.ml 38 points 1 week ago (3 children)

I'm clearly out of touch with the world. Over half of these got an audible groan out of me when I watched the trailers.

[–] plm00@lemmy.ml 6 points 1 week ago* (last edited 1 week ago)

Strictly from a viewer's perspective, I use a YouTube client alternative (like GrayJay, Freetube, NewPipe) and subscribe only to the channels I want to see content from. Then I can look at video suggestions for given videos to see relevant content. This entirely removes me from the algorithm as well as any personalization that would put me in an echo chamber. I also branch out to reliable and unbiased news sources, better search engine alternatives, and so on.

[–] plm00@lemmy.ml 38 points 1 week ago* (last edited 1 week ago) (2 children)

Lord of the Rings (movies) came out this century. Let's give credit where credit is due.

[–] plm00@lemmy.ml 3 points 1 week ago

I'm both surprised and not surprised. Considering I've purchased the game three times, maybe I shouldn't be.

[–] plm00@lemmy.ml 7 points 1 week ago (5 children)

I wonder what the ratio is between men who want to become filmmakers and women who want to become filmmakers, and if it's actually 50/50.

[–] plm00@lemmy.ml 18 points 1 week ago (7 children)

Audiences want good movies, and often don't care who writes or directs them. It'd be a mistake to say the reason for the low percentage "is because sexism" on such a multifaceted situation. A quick web search says only about 15% of all filmmakers are women, so this statistic sounds about right. Either not enough women are interested, or not enough get the opportunity.

[–] plm00@lemmy.ml 7 points 1 week ago

I was going to reply and say "good, about time!", but also not so good for all the talented devs who are losing their jobs. Maybe they'll flood into indie studios and give us more short but well refined indie games. I find myself gravitating towards those now more than ever before.

[–] plm00@lemmy.ml 0 points 1 week ago

Crazy thing is, Wukong plays like a giant boss rush. Yet I adore it because the difficulty is so incredibly honed in and boss attacks are so well projected. Sounds like Sekiro didn't refine their difficulty quite well enough.

[–] plm00@lemmy.ml 4 points 1 week ago (1 children)

Ah, that makes sense then.

[–] plm00@lemmy.ml 9 points 1 week ago (4 children)

Well they have to send the tickets somewhere, don't they?

[–] plm00@lemmy.ml 10 points 1 week ago (2 children)

I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you'll be hit with a boss that stonewalls you. There's no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don't have the sanity to last several minutes engaged in the same attack pattern.

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