these books were great. I still have the fantasy games one on my shelf.
ramblingsteve
Void Linux. There's an xfce live image.
I'm interested in the same question. There isn't a definitive text because the problem is infinitely broad. My approach is to build crud apps around the tech stack I'm interested in, currently Python with fastapi, arangodb, with some next and typescript for the front end. But you could swap out Python for Go and swagger. For security there is Keycloak. For scalability you could look at building your system as pods in open shift but that adds cost. Personally, I think unless you're Netflix kubernetes is probably overkill. But the biggest problem is that today's tech stack is replaced tomorrow by the next new shiny, and all of them are complex and will be entirely different for every team and every problem. A book for dev ops is almost impossible.
And in a year the next tier will get ads with a little fee for removal. The only option is to leave these platforms and end the greedflation as soon as it starts. But too many people will just pony up the ad tax and enshittification will continue.
Lapce is an interesting alternative to vs code too: https://lapce.dev/
For me, vim is nice to use because it's ubiquitous across any system I log into. Any server will have vi at the least. It's also light and can load a file instantly on any hardware, reducing dependency to zero. Once you have a comfortable config, you're done for the rest of your life. Although, in reality vim config is a lifestyle and not a choice ;)
Hunter was an early sandbox game on the Amiga and was quite good back in the day. Mercenary series too. Daggerfall was/is a huge sandbox rpg. Minecraft was the first to capture the lego style creativity though. Dwarf fortress is probably the closest to Minecraft.
With lashings and lashings of downloadable content and nft's, all wrapped up in sweet pay to win :)
To flip this around, think of some projects you want to do. The languages are just tools and will be determined by what you want to do, and then each type of project has it's best tool chain. Think of the problem(s) you want to solve first and the rest will follow.
You know you're old when games you still play quite regularly turn up in retro reviews! The community master server is still pretty well populated, as are UT '99 servers. These games are still the pinnacle of their genre. No micro transactions, no DRM, no pay to win. Just you, your shock rifle, and as much amphetamine as your nerve endings will take. As the reviewer says, the level design and game mechanics are legendary at this point, and players of any ability can quickly get into a flow state that modern games can only dream of. These are fine wines in a world of cheap lager. New gamers should drink deep from the pc games of the 2000's.