One of the gas clouds the censer spits out spawns grass like the wand of regrowth. From the point of impact, it will expand and the grass area will grow for a couple of turns. The inner tiles will refresh and respawn if they're trampled, as the area grows outward, so throwing items at those squares can net more dew and seeds. I think using a wand of blast should work as well.
sirxdaemon
Perhaps @CrayonRosary@lemmy.world could help you out since they mentioned wanting to do the same. Or perhaps the dev. I know they're pretty responsive to bug reports. It's been ages since I actually did any programming so I'm not of much help I'm afraid.
Yeah, I would probably use a fear stone if I had one. Going back and using a fadeleaf would be a cheaper option but might result in jumping from the fire and into the frying pan.
Here's the dev's comment a month ago, in regard to your question.
Unfortunately I don’t intend to show off accuracy and evasion stats because the numbers aren’t particularly meaningful. The hero has 10 accuracy and 5 evasion to start, and gains +1 of each per level. This tells you nothing about the actual hit/dodge chance on a per-enemy basis. the only real way for me to show this information would be to show the exact hit/dodge chance for each enemy, which feels like way too much information.
Usually you get a combination of additional grass and water with the mossy clump. At least at +0 or +1. Some grass is better than no grass. With the badder bosses challenge, you really don't want to face-tank Goo.
My play style uses a lot on alchemy so I prefer the mossy clump. Having grass on the Goo level can really help as well. If you can get past Goo, I find the game is mostly won and the rest is pretty manageable. The clump is probably my favorite at the moment.
All identified potions that weren't used for a puzzle, except healing and XP of course. All IDed scrolls except ID, remove curse, and transmutation. Stone of clairvoyance and flock I rarely use and is typically energy fodder. I'll buy shop stuff to boil down if I'm rolling in dough. Trinkets like the shard of oblivion and mossy clump will pay back in dividends so unless you're strapped for healing or something, the early investment is worth it.
It's costly but sometimes I'll prioritize them and get a +3 before Tengu. I might farm to level 10 on floor 4 and get to it before entering floor 7.
I find I get caught in the gases with some frequency. Sometimes I don't notice the censer activating and dive right into it. But that's a me problem. Other times, it fires in inopportune situations.
I haven't tried the salt cube yet. It seems like a worse vial of blood, but what do I know, I could be wrong. I like the shard of oblivion and didn't think the recent buff was needed.
Interested to try out the censer again, with the adjustment.
Just a suggestion with the shard of oblivion, instead of manually controlling automatic equipment identification, maybe it could take the bomb identification function.
What was the app listed under before if it wasn't a game?
The one that spawns grass? That was like the only beneficial gas to me.
By the time you reach the halls, you should have Magic Map identified and have at least 4 scrolls for each level. Once you enter each one, pop a scroll and beeline for the demon spawner. Taking them out will make the fight against the final boss easier and clearing the levels before that less annoying.
Consider using a potion of mind vision followed by a scroll of lullaby after you've used magic map. Putting a level to sleep makes clearing it a breeze. You may want to use mind vision and a scroll of retribution for really annoying situations you don't want to deal with like a bunch of scorpions. Retribution is more effective if you're low(preferably less than a third) on health.
Light isn't too important on level 21 but you'll generally want to have a torch up at most times to avoid getting surprise attacked.
Having enough armor makes the game much more manageable. It's a good idea to have +7 or +8 scale or plate armor before fighting DM-300. You can beat the game with +1 plate armor but it's not recommended for newer players.
Be wary when running around with less than half health in the halls. Mobs there can easily chunk your health so you may want to top up with healing earlier than you would at higher levels.