tiberius

joined 1 year ago
MODERATOR OF
 

Do we have the strength and courage to protect it from the socialist menace?

[–] tiberius@lemmy.ca 3 points 1 day ago (2 children)

Were these a terror before the 1.001.100 patch? I didn't encounter them since I was only playing level 6. Was it like trying to extract while in range of a mortar emplacement?

[–] tiberius@lemmy.ca 5 points 4 days ago

If this is a player hub, it would be amazing to lose it to the enemy. It would make the war impactful.

You can feel it when super earth will fall as everything is scattered and in ruins. When we're beating the enemy back, we have shiny toys as our logistic network is operating at full power.

[–] tiberius@lemmy.ca 9 points 4 days ago (3 children)

Sounds like it's going to be a tough fight to keep it alive during construction.

I can picture it getting trapped behind enemy lines, leading to its destruction.

[–] tiberius@lemmy.ca 1 points 1 week ago (1 children)

I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn't be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.

[–] tiberius@lemmy.ca 6 points 1 week ago

This really hits the point. I'm pretty sure a fresh team would have issues due to the lack of ship modules.

Your power output dramatically increases when a resupply pack fills your entire support weapon ammo supply.

[–] tiberius@lemmy.ca 2 points 1 week ago* (last edited 1 week ago) (1 children)

I only play in two helldiver squads and the game has definitely gotten easier. I always play on 6 - Extreme, except for Terminid High Value Assets missions due to Impalers. After the first mission, we immediately went up to 7 - Suicide Mission due to the lack of spawns. Generally, I would say it's a good thing as you typically don't see bile warriors, bile spewers, or spore chargers at level 6.

 

Anyone experiencing low spawn rates on Eradicate Automaton Forces mission? It took the full fifteen minutes plus more to complete the mission and we killed everything in sight.

[–] tiberius@lemmy.ca 1 points 1 week ago

It quite fun at wiping out chaff with assisted reload but at that point, an auto cannon could do the same job.

17
submitted 1 week ago* (last edited 1 week ago) by tiberius@lemmy.ca to c/gamedeals@lemmy.world
 

TOEM is going to be free Sep 19-26 on EGS. Pointed out by weegee90@lemmy.world

[–] tiberius@lemmy.ca 5 points 1 week ago

Used Air Burst, Knives, Pummeler, and all 3 mines. I could not stop laughing as I used up all our reinforcements.

 

Air burst sacrificed itself for the good of the team. It refused a buff so others would benefit.

[–] tiberius@lemmy.ca 7 points 1 week ago (1 children)

Change is good, whether it's a nerf or buff. You gain a certain perspective and experience on the difference.

I'm looking forward to relearning the 500kg blast limit, just like using the orbital precision strike.

[–] tiberius@lemmy.ca 3 points 2 weeks ago* (last edited 2 weeks ago)

Oops, my bad. I didn't know about them at time of posting. You should play more D&D. >Always expect the DM to drop those bastards in any cave. <

[–] tiberius@lemmy.ca 0 points 2 weeks ago (1 children)

No idea on costs but it should be equal or more to past amounts.

I'm glad you're the type that is ok with super credit farming. Personally, I will return to civilian life as I can buy another game instead of 3 warbonds.

[–] tiberius@lemmy.ca 4 points 2 weeks ago (10 children)

It was a good free ride, Helldivers.

This features the first stratagems locked behind a paywall. Superstore exclusive stratagems will soon follow.

view more: next ›