zlatiah

joined 1 week ago
[–] zlatiah@lemmy.world 25 points 21 hours ago

This got me into a way bigger rabbit hole than I remembered... The person is not officially "fired" since you cannot fire a tenured, distinguished professor and a former department head, but I suspect she was persuaded to leave. The incident is quite wild, I was just a random undergrad hired to do lab tests so I only knew some details.

This is about Dr. Connie Weaver, professor emeritus and former department head at Purdue's Department of Nutrition Sciences (her ORCiD). She was known for nutrition research where the institution recruits adolescents summer-camp style (similar to a clinical trial), and in 2017 she started to lead a multi-year (lasted one month before it was shut down) study on low-sodium diets in adolescents, Camp DASH. Supposed to be a gold-standard diet study... close to 10 million dollars of NIH money on the line too.

And then things went off the rail. The operation tried to cut a lot of corners: pretty much all of the employees were undergraduates who couldn't find other things to do for the summer, training was minimal or nonexistent, and the employees-to-camper ratio was very, very low... oddly similar to the recent MrBeast incident where participation oversight seems to be very bad.

This then led to sexual harassment, abuse, etc... one poor girl's nude was shared online, probably more cases of sexual assault, several adolescents got into serious fights with each other, and from what I've heard some of the undergrads who were on supervisory roles were also injured. Several lawsuits were filed, the university stepped in and stopped the study (I just remembered them stop scheduling me to work in July and was wondering what went wrong lol), the issue got elevated to the university president, and more lawsuits...

Obviously tenure means someone should be protected from being terminated at-will like most employment contracts. So the reason I have my suspicion is... Dr. Weaver became a professor emeritus not long after the incident, but is now somehow still publishing work while working from... San Diego State University? Doesn't seem like someone who retired on their own will to me.

If you are interested in the full detail... here are some news articles on this incident. Exponent is Purdue's student-run newspaper

[–] zlatiah@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

I have a suspicion it's not just an Alzheimer's issue but rather quite systemic to lots of competitive fields in academia... There definitely needs to be guard rails. I think the sad thing with funding is... these days you have to be exceptionally good at grant writing to even have a chance of getting into the lottery, and it mostly feels like a lottery with success rates in the teens... and apparently no grant=no lab, no career for most ppl (seriously why are most PI roles soft money-funded anyway). Hard to not try and cut the corners if there's so much pressure on the line

Not to mention, apparently even if you are a super ethical PI who wants to do nothing wrong, if the lab gets big enough, there might eventually be some unethical postdoc trying to make it big and falsify data (that you don't have time to check) under your name so... how the hell do people guard against that.

I'm honestly impressed how science is still making progress with all of these random nonsense in the field

[–] zlatiah@lemmy.world 4 points 2 days ago

It's definitely way more prevalent. There actually is this post from Retractionwatch just a few days ago too. This is kind-of a systematic issue induced by how scientific funding & the system works...

My current PI is actually co-mentoring a student who was studying scientific fraud, but the problem is... being a fraud researcher is apparently a really good way to alienate a lot of people, which ensures you never make it in academia (which is heavily dependent on networking/knowing people)... so I don't know how many ppl would seriously study this.

 

A Science News report about Dr. Eliezer Masliah (who held a highly important role at the National Institute of Aging), a 300-page dossier composed of misconducts at his lab, as well as followups... Featuring everyone's favorite research integrity sleuths (Elizabeth Bik, Mu Yang, "Cheshire", ...) and more.

Post URL points to archive.org due to soft paywall on Science News. Here's the original link

[–] zlatiah@lemmy.world 4 points 3 days ago

Oh boy. I used to live in Houston, TX, a city notorious for being car-dependent...

I will present three sets of numbers. First is where I first moved to in Houston, in a supposedly highly coveted, super walkable area home to mostly medical students... Second is the place I lived before I moved out (and I used to boast to people how accessible the place was, by US standards). Third is in Chicago, close to city center ("The Loop").

And FYI I only lived in places that would be considered to be within the city, so these might be as small as they can get...

  • To the nearest convenience store: 900m | 750m | 170m
  • To the nearest chain supermarket: 700m(used to be 4.2km) | 450m | 220m
  • To the bus stop: 160m(never seen anyone there though) | 350m | 71m
  • To the nearest park: 950m | 1.5km | 1.6km
  • To the nearest big supermarket: 700m(used to be 4.2km) | 450m | 450m
  • To the nearest library: 1.2km | 450m | 1.0km
  • To the nearest train station: 7.0km | 3.8km | 2.5km

Fun story about the first location! Everything seems so walkable on paper (close to park, close to highway), until you realize that there was no fucking supermarket anywhere within walking distance... H-E-B only opened a store closeby after I moved there. However, even the super-close grocery store is across the highway and I almost never see any sane people walk there so... For parks I am only counting ones that are good enough to be tourist-worthy, otherwise the latter two locations have pretty easy access to lots of green space

And if you are asking about public transit that are not bus/train: respective distances are 1.4km | 1.0km | 280m. The last number in this series is basically how I chose where to live...

[–] zlatiah@lemmy.world 1 points 4 days ago

The grocery store around the block sells dirt-cheap 2-pc fried chicken + potato meals that I like a lot. I think I used to get the 8-pc fried chicken from Walmart often too...

[–] zlatiah@lemmy.world 2 points 4 days ago

I sure hope their recent heavy prosecution of the Invidious project isn't related

[–] zlatiah@lemmy.world 2 points 4 days ago

I've actually been waiting for anyone to mention any rhythm games at all. I think rhythm games in general tend to have low skill floor, but insanely high skill ceilings (Freedom Dive, some Hatsune Miku songs, ...), which make them an interesting case on the difficulty scale... Some rhythm games have unintuitive control too (OSU being a prime example with the mouse control, also Taiko series) which makes them even more difficult

Side note: I find it hilarious that the original game which OSU was based on was actually just a "tap a tablet" game though (Ouendan series, use stylus to click bottom screen of NDS)... also some JP arcades stock Reflec Beat and crossbeats Rev, Round1 has an exclusive game Tetote Connect, which are all "tap a button on the screen" games but you touch the screen with your hands instead

I agree, even the hardest non-rhythm games I seem to be able to get accustomed to in 50~100 hours, but not some of these monstrosities

[–] zlatiah@lemmy.world 1 points 5 days ago

One of:

  1. none,
  2. lofi, or
  3. wild speedcore music beyond most people's imagination

Although I think options 2 and 3 are more helpful for helping me getting back from being distracted rather than concentration itself...

 

"Octopuses normally hunt alone, but footage captured by divers has revealed that they can collaborate with fish to find their next meal. The videos, described today in Nature Ecology & Evolution (citation 1), show that the different species even adopt specific roles to maximize the success of joint hunting expeditions."

Associated research article (open access): Sampaio E et al. Multidimensional social influence drives leadership and composition-dependent success in octopus–fish hunting groups. Nature Ecology & Evolution (2024). https://doi.org/10.1038/s41559-024-02525-2

Same news that was independently reported by Science News (might need membership): https://www.science.org/content/article/some-octopuses-treat-fish-hunting-buddies

[–] zlatiah@lemmy.world 2 points 6 days ago* (last edited 5 days ago)

I'm glad you mentioned this! I completely agree... Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively "difficult" for them, and I got my answer: my sense of "difficult" is very different from that of most Lemmy users...

fake difficulty

IMO I felt a lot of the answers pointed to games that are extremely high on the "cheap" scale... I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.

Which is also precisely why I didn't think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF... Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult... I mean there are genuinely difficult platformers but there are objectively more difficult games out there

so many kinds of difficulty

I'm actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans... they go insanely hard, but like how much of Street Fighter's difficulty is you being better than the other person vs just "know how the game works"?

If you want a game that not many people could beat

My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so... yeah.

[–] zlatiah@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

Me infodumping about way too much of my thoughts on this topic, possibly bad takes, probably will influence your answer if you haven't typed in anything

Okay thanks everyone so much! I... wasn't sure what I was expecting to see in the replies, but I definitely had some other games in mind. I was thinking more along the lines of rhythm games (yes IIDX/SDVX I'm looking at you, no I still can't consistently clear lvl17 on SDVX), since most rhythm game feature levels that are just downright humanly impossible... but I assume the JP-based rhythm games are way too niche for most people, and Guitar Hero/Just Dance aren't too difficult in the grand scheme of things

I guess it makes sense that for many people the most difficult game would be some bizarrely difficult game from the 80s/90s since... I thought the rationale for making a video game challenging is to make it more replayable & create the feel of having more "content"? Games back then literally don't have the technical ability to create a 40+ hrs unique gameplay, so I guess until roguelikes/roguelites became popular it is a good strategy to just make the game really hard (which also coincides with arcades' need to make more money from ppl failing more). Which I guess makes From Soft games quite interesting since they are challenging despite having no lack of gameplay elements in the games themselves

And speaking of roguelikes/roguelites, I guess if people were to base the difficulty of a game on "how many people could win a run", "how long does it take to git gud", or "how consistently can a reasonably experienced player beat a run", roguelikes/roguelites would top the charts on most difficulty rankings... which I find kind of funny

I also have a personal hypothesis that for any action-based games, people find games with more "abstraction", i.e. the control scheme is more unintuitive or far-removed from the player, difficult. For example, a 90s platformer would feature you pushing buttons on a controller, which then feeds into your screen character moving while being influenced by game physics, which is an absurdly high amount of abstraction... whereas a game like Fruit Ninja has close to zero abstractions (you literally just swipe the fruit) and would probably be considered quite easy by most. Obviously doesn't apply to non-action based games but I think they are the minority among all video games

But honestly, I know I'm asking for difficult games here, but I find even just the 1985 Super Mario Bros quite challenging (mostly because of the jank physics engine but more about that another time)... games from that era truly are something else. And this is speaking from someone who had 100%ed or otherwise fully cleared many popular roguelike/roguelites so...

Anyway I think the short conclusion I had is I should play a few retro games that I haven't had a chance to try yet. Oh and traditional bullet-hells. Just for shits and giggles... thanks!

[–] zlatiah@lemmy.world 8 points 6 days ago (2 children)

I guess I forgot to take that into consideration... I'm not worried about Google banning my IP since I essentially don't use any Google services at all and my home IP is hidden behind a wireguard tunnel, but yes that is a valid concern

But I mean someone can just spin it up on their home network so... No way 192.168.0.1:3000 can get someone into trouble right

[–] zlatiah@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (1 children)

I've really only played Touhou in middle/high school... Imperishable Night was actually a really formative game for me, loved the OST and played quite a bit out of it. Fairly sure I've cleared this particular one on Easy, might have made to Stage 5/6 on Normal... Definitely didn't clear Scarlet Devil on Normal because my motor skills were terrible back then

I should be able to clear Normal/Hard now that I'm older and more skilled. If I have the patience/time that is...

Edit: apparently I forgot how to do math and got the game release numbers wrong

 

Forgot what made me think about this topic but I've been considering this for a week or two... Curious what you all think.

When I mean "hardest" "video game", I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it's a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so... Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn't share that in the main post to bias results...

 

But how did this name originally come into place in engineering??

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