D&D Next - 5e Discussion

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A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

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This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 2 years ago
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Copy-pasting u/marimbaguy715 from the Reddit page discussion:

For those who don't want to read it, it's fairly similar to the Tasha's class. Changes include:

  • Magical Tinkering crafts distinct items from a list
  • Infusions/Replicate Magic Item has changed in flavor but is very similar in function. You now no longer infuse non-magical items to make them magical, you're always replicating magic items. But all of the old infusions are included as magic items (if they don't already exist as magic items, like +1 Armor for Enhanced Defense). The major change here is that there are way more potential magic items you can make, as it gives you broad categories to pick from (e.g., at level 6, you can make any Uncommon Armor/Wand/Weapon that isn't cursed).
  • Flash of Genius now lets you know if a check or save succeeded or failed before you use it
  • Spell-Storing Item can go up to level 3 now, rather than level 2
  • Soul of Artifice's Cheat Death was changed slightly, and you no longer are going to get a +6 to all saves (instead you get +1d6 to all ability checks)
  • Alchemists' get more potions, those potions are Bonus Actions, the Alter Self potion is gone (replaced by a "choose any other effect" in the random table), the subclass has a few numerical boosts, and at 15th level can cast Tasha's Bubbling Cauldron 1/day for free
  • Armorer has a new option called Dreadnought that does more damage, has reach, can make you Large (and later huge), and can push around creatures. Other options got numerical buffs.
  • Artillerists' Eldritch Cannon can choose their option each turn rather than being stuck on one option for the whole fight
  • Battle Smiths' Steel Defender got numerical tweaks
  • All subclasses can craft items related to their subclass faster (Alchemist - Potions, Artillerist - Wands, Armorer - Armor, Battle Smith - Weapons)

It didn't get sweeping changes, but since it's a recent class I don't think that should be too surprising. I'm hoping this means we might see a return to Eberron soon, but it's equally possible this just gets put in the first Xanathar/Tasha-esque book.

Crawford and Todd talking about the artificer

Direct link to PDF

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Hi folks, just acquired this module and had a flip through, reading the intros and some parts of the first two levels. Here's a quick overview in case you're interested. This is a Paizo-official 5E conversion of a Pathfinder 2E module -- I haven't played the Pathfinder version so cannot offer any comparisons.

TOC page:

The module goes from L1-L11. There's nice little starting town 20 minutes away from a megadungeon. The dungeon has 10 levels and you should level up after completing each level. The town exists as a home base you can return to as needed, and also to provide support NPCs and plot motivation. At first glance, it appears that there is at least one event triggering in town each time you complete the level, approximately.

BBEG is an undead sorcerer who was defeated 500 years ago and is slowly rebuilding their power. Very necromancer themed, but not a Lich per se.

I like the layout of the module. Each level spells out the expected loot on page one, gives you a decent synopsis, and gets underway with minimal hassle. I haven't read everything yet, but of the description blocks and such that I read, it is thoughtfully crafted but also leaves options for the DM. A good example is the "floor boss" on level 1 who you can convert into a useful NPC if you diplomacy them or let them live. Downside: it might lead to FOMO for the players as they provide a lot of written branches and consequences.

The Monsters are well constructed and have unique enough feel. What's interesting is that they borrowed a few monsters from other publications and copied them in whole-cloth (with credit given on the credit page). For example, the Froghemeth comes from Necromancer Games (via Frog God Games), so it seems like they're really leaning into reinforcing each other as publishers.

If you've run megadungeons before, this is probably nothing partcularly groundbreaking. But if you're looking for a well crafted 5E megadungeon, this looks like it has a lot of potential. My guess is you could easily spend a year on the module if you're meeting weekly :)

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Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.

This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.

This setting book features:

  • Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
  • 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
  • A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon includes 25 total gods with unique domains and boons.
  • 30 Unique Weapons & Equipment: A vast collection of weapons, armor, magic items, and miscellaneous items from Indian history.
  • 20 Monster Stat Blocks: A legion of monsters, creatures, and spirits inspired by old stories and ancient Epics of India.--

Check out Devabhumi here: https://devabhumi.itch.io/devabhumi

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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DnD5e homebrew community (lemmyverse.link)
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: !dndhomebrew@lemmy.world
Alternate links:
https://lemmyverse.link/c/dndhomebrew@lemmy.world
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/dndhomebrew@lemmy.world

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Phandelver and Below: The Shattered Obelisk Act 1

Included in my posts are:

  • A Word document for each part of Act 1 for Phandelver and Below with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each section!

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

Campaign Info: As of today, I've officially completed Act One of Phandelver and Below: The Shattered Obelisk! I've also compiled all of my prep for it in a single easy-to-access post which is available to all my Heroes and Legends. You can find it HERE!

I've discussed this on Discord as well as answered a few questions and thought I would clarify some information here; campaigns are super time intensive, so I have to choose wisely which ones I prep. The first half PaB:TSO is an updated version of The Lost Mine of Phandelver which I had already fully prepped; so, I thought I would go through all my prep and update it to match and help all those who are starting to run the campaign! I may one day prep the second half; however, I'm trying to focus on the more popular Campaigns such as Curse of Strahd, before I work on others.

With what I've released, you'll have a great kickstart through most of the campaign and there are plenty of helpful members both on Reddit and on my Discord that can guide you along the rest of the way! I hope that with what I've prepped so far you can have a truly Amazing campaign!!!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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-- Help the Duke's ghost find his head—and his killer—in Murders at Lorelahc Manor. Now LIVE on Kickstarter!

The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below.

Treat your players to a lavish underground ball and a **chronomancer's party gone wrong **with this 100-page setting and campaign. Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours).

This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes:

  • 2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations

Click to download a free sample encounter!

Find the full campaign HERE!

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This book includes:

  • 25 new diseases
  • 10 parasites
  • A new surgery mechanic
  • 25 medical-themed items
  • New feats and backgrounds

This supplement is brought to you by a registered nurse who also happens to be an avid D&D player for 5 years. Add plagues, pathogens, and medicines to your campaigns with this book. Remember, the greatest enemy lies within!

We will be going live on Kickstarter this week! Sign up to be notified when we launch here.

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For many years I've been pronouncing Sigil as Sij-ill, like the word sigil. Recently I read something in a post from WotC saying that it is pronounced sig-ill (hard G). This just sounded weird to me, so I am continuing to say it with a J sound. You know, like in GIF 😏

Anyway, are there any other names of things in D&D that made you go "huh?" when you heard the official pronunciation?

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All premieres at 9am PDT:

  • Monday, July 1st - Spells
  • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric
  • Thursday July 11th - Bard
  • Friday July 12th - New Dragon Designs
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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Fully Prepped Mini-Campaign; Dragon of Icespire Peak, A level 1-6 Adventure that's a bit frosty! This is part of the Essentials Kit; released between Dragon of Stormwreck Isle and The Lost Mine of Phandelver all created by WoTC.

Dragon of Icespire Peak is a bit different from the other two I've prepped; not only is it more of a sandbox, but it also has the ability to be run with just one player which is a huge plus for those of you who can't get larger groups together! I'll be incorporating the recommendations from both Bob the World Builder and Sly Flourish along with my own tweaks to make this one of the best experiences you can have running this Mini-Campaign!

If you've used my previous notes you'll know that I take adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter/Essentials Kit, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Custom Map of Phandalin

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

12
 
 

Monks at level 12 decrease the fall damage they take by 70, which means they're almost guaranteed to take max 20 points by falling from more than 200 feet (99,67% chance according to anydice).

That means level 12+ monks can jump from airships and other flying objects at basically no risk in order to infiltrate some place (especially way of shadow) or surprise their enemies.

Do what you want with this knowledge.

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Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.

Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

  • 100+ pages of lore
  • 8 new races
  • 20+ historical weapons and armor
  • 25 monsters inspired by Indian folklore

And much more!

You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

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Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!

This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.

Check out this 20 second video preview

If you like where we are going you can sign up for early access on our website

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Hasbro lost a billion dollars this year, but D&D made a tonne of profit. And they laid off 1100 people. What I can't understand is how they're business model works. And how laying off 1100 people will allegedly save $400 million dollar (someone check my math, but does each employee cost 350k+ each?)

Anyway

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submitted 10 months ago* (last edited 10 months ago) by nat7@ttrpg.network to c/dndnext@ttrpg.network
 
 

First off, I really don’t care for the default 5E character sheets. I feel like there is never enough space to convey what you want and things aren’t where I would personally prefer them.

I generally enjoy making my own custom character sheets, but I am about to join an in-person game as a player and I was thinking of being a bit extra about my sheet. I’ve seen some advertisements for notebooks or folios that are relatively small/lightweight but have multiple pages so there’s room for all your features and gear. When I saw these ads I didn’t pay them too much attention because I almost never play as a character and when I do, it’s never usually in person. Because of that, I do t recall what they were called or where to get them.

Anyone got any suggestions for cool stuff you being to in-person games to keep track of your character? I’m not really just looking for a simple pdf of an alternative sheet, but more like physical books, notepads, dice towers/holders, or clipboards that I can bring to game night.

Thanks in advance

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