Elite Dangerous

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Elite Dangerous related community. Tips and Tricks about the game.

1.) No NSFW content 2.) Don't fly without rebuy

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I have already put a tonne of time into my Corsair, both theory crafting and bounty hunting, and here are my thoughts.

The size 7 thrusters are interesting. You end up not being able to underweight the ship to get more speed like you can with others. Instead, you have to work pretty hard to max out the weight to get the speed to drop. Even packed full of heavy modules and high ammo capacity weapons, I just barely lose a few m/s from max. This means the Corsair is an excellent multirole, smuggler, and tank, while still maintaining its fantastic speed and decent handling.

The hardpoints are begging you to use fixed weapons. In fact, gimbals and turrets may perform poorly here, due to the hull blocking much of their FOV. The only exception is if you're doing all frags... Some of the hardpoints are still too separated to focus on smaller targets, so for frags I still recommend gimbals.

It works fantastic with 3x rail and 3x plasma. I ran this with grade 3 low emissions power plant and so long as I keep enough power in the wep capacitor, it doesn't overheat. Unfortunately, the ship doesn't have the greatest heat capacity and dissipation, and few utility slots for heatsinks, so you are forced to struggle a bit with power by using low emissions.

There's an important trick with fixed weapons: set them up in two groups of three. The 3 top hardpoints (L, M, M) have good convergence, and the bottom 3 (L, L, M) do as well. To run 3 rails, you will hate your life if you use the 3 medium slots. Instead, use the top group and give up one of your large slots for a rail. I haven't tried it, but I bet all 4 of the side mounted hardpoints (M, M, L, L) would be suitable for convergence as well, if you want to run a true rail sniper or 4x PAs.

Truth is, even with the size 7 distributor and its heat characteristics, the ship will struggle with too many high draw/heat weapons.

For AX combat, it seems to pretty much be the perfect ship. I haven't completed or tried a build yet, but based on what I see from the community, my experience with AX, some EDSY theorycrafting and my experiences bounty hunting, I am certain that it will be the only ship I use for any kind of AX combat.

Based on the optional slots, this ship is probably the best medium tank. I haven't looked at this exhaustively but it seems like it's going to be hands down the best medium hybrid or shield tank, and probably competing for top spot as the best hull tank.

Jump range leaves a little to be desired, but you deal with that with almost any of the well-rounded mediums. I'd still rather a Mandalay as my space taxi and general "get around and get stuff done" ship. The Corsair will mainly find it's home in combat operations, smuggling, and piracy.

Hope some folks find this helpful, feel free to post any questions!

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Holy smokes! I absolutely blitz most npcs with even level 2 engineered multicannons. I used to struggle against even expert craft, but last night, I took out 2 FAS with my Python mk2, one deadly and the other expert, in like less than a minute. And i had upgraded my thrusters to dirty drives and i just flew circles around them.

I knew engineering was strong, but this is wild. Honestly, the only thing that gave me trouble were high ranked snub craft, like the Vulture.

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I recently got the Winwing Ursa Minor Space L and Fighter R. My OS registers all buttons and axes in evtest. When I try to set up key binds in ED it doesn’t register most of the inputs from either stick. I have tried with steam input disabled and enabled, and it seems to not change anything.

I’m running Linux Mint 22.1. If any other info is helpful to troubleshoot, let me know.

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More info on the Act and context: https://www.digital-fairness-act.com/

YouTube video info: "The Law Finally Caught Up, EVERY AAA Is In Trouble" by Bellular News. (the preview for some reason is coming up in German for me, sorry no idea why if it is for you too - the video is in English).

The video talks about how the Act will affect mostly AAA title's use of digital game currency and loot boxes, namely that the act will 'disallow' things like buying lump sum amounts of game currency instead of just spending the exact amount of game currency on an in game purchase, dark patterns 'encouraging' or tricking people into spending on game currency/loot boxes, limited time deals, etc.

Disclaimer: I don't live in the EU and I don't completely understand the full implications of this or if it would affect Frontier and ED at all.

So in terms of ED, Frontier possibly wouldn't be allowed to sell ARX as a bulk lot and instead you would just pay for the amount of ARX needed for a paint job or whatever.

Personally I find having to buy set amounts vaguely annoying and yes there are times I wish I could just purchase the exact amount required but I usually only buy things when there's a sale so I'm usually buying a bunch of stuff at once anyway.

What are your thoughts on how this could (if at all) affect the ARX store and Frontier commanders?

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An "easy to implement" note to remove the obvious ship interiors, something like new mechanics with UI or interactions with the BGS.

My first feature would be stolen from Eve Online's Project Discovery it would consist of a new module that acts as a powerful telescope to look at systems in a medium range, 10-30LY.

You wouldn't see planets, but you could do Astrometry (see the wobble of the star as planets orbit around), or Transit detection (see the star light dim as planets go in front).

The data could be taken from real dataset that need human analysis (if there's any left), and players rewarded with both a credit vouchers and a way to look for potential biological signals in surrounding systems.

Another feature that could be easy (but require a lot of balancing or limits) would be to allow players to create Missions.

For example, with colonization, you could give credits to players who participate in transporting resources, you could pay players to bring you engineering resources, you could create escorts missions to protect you from gankers, etc...

What kind of feature would you like to see?

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Hiya, what structures do you suggest i put on my planets that cant hold orbitals? Should those have like military bases for security or what?

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Hello everyone, brand new commander here. I have just bought and installed the game yesterday and it is really a pleasure and an eye-candy on my 4K monitor. Finished the first training and the first mission in Dromi.

I am playing with mouse and keyboard for now. But cannot exclude buying a flight controller for this and other games in the near future.

Please advise in general on anything that may be useful to a newbie, but here are a few questions:

  • How much of a campaign is there? I heard the real pleasure is in getting lost, but it would still be interesting to see if any story is there.
  • How much of a multiplayer experience is (left) in there? I could see names that sounded "human-given" in the Ext.Comm. screen but didn't really understand.
  • Am I ruining my experience significantly by playing without a flight stick? I don't think I will buy a huge HOTAS set, but if I can get an extremely good experience by buying something chill like the Logitech Extreme 3D, please tell me.
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Just be sure to put it to 75% at 0:06

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What is a good build for the python mk2 while in a conflict zone? Im trying to grind combat rank (im halfway through Competent) and im okaaaaay at piloting. Ill get smoked by players, but i can do well against the AI most the time, though I have trouble managing pips.

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I've been really enjoying the Mandalay, but I also really like the Python MK2 for combat. There will also always be a place in my heart for the DBX tho.

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A couple days late posting it but IT'S FINALLY HAPPENING!!!

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Because I just finished one (+6 security) and it's still showing low security for the system.

EDIT: today it switched to medium security \o/ and I also gained some population, even if there was no tick since last checked this night according to https://elitebgs.app/tick

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cross-posted from: https://discuss.tchncs.de/post/32116629

This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

Oh yeah… and on Linux PC 🤓

Let me know what you think!

X4-SimPit code (pending changes) is here: https://github.com/bekopharm/x4-simpit The cockpit panel has a dedicated project page here: https://simpit.dev/

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getting a Type 9 docked on an M-pad is easier than i thought. if you dock at a planetary construction size, finish construction and then relog without undocking, you'll spawn in docked at the newly built settlement. even if they don't have any L-pads! now i have to try to dock a T9 on an S-pad...

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Anyone else just randomly lose status as system architech? Happened to me a bunch recently, even relogging didnt fix it.

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I was playing today doing some exploration toward Hawking's gap, when I noticed I didn't have to toggle the orbit in a while...

Turns out it was fixed in the Trailblazers update ! They also fixed a couple issues with the powerplay screen.

With luck VR users will get more love in the next few updates?

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What do yall think of Trailblazers so far? I've just built my first colony, and I really like it so far. I dont even mind the grind... until the CMM composites come into play. Hopefully they buff them again, cuz even with the buff, its really annoying to go some place and pick up like 70 CMMs when I need 5000.

Im gonna try and make my colony a refinery based colony, and build cmms for myself and others in my sector.

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System Colonisation is now possible. Let the Bubble’s expansion commence.

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In short: Putting down a claim needs 25mil and 5 mins to shoot out a beacon. Then you have 4 weeks to collect a massive amount of materials to build your first port.

I've set out to colonize Paradiso. Anyone else going to claim systems?

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Community Goal is now active in Minerva and rewards a Brewer decal: "All participants will receive a unique ship Decal. Participants must register at least 1 contribution to be eligible."

Contribute by earning bounty vouchers or delivering specific commodities. A quick check of profit margins on these goods show there's not much profit to be made but still worth a couple of runs (I'll be delivering Power Generators myself):

  • Copper ~450cr -
  • Computer Components ~500cr -
  • CMM Composite ~1000cr (very low supply though) -
  • Power Generators ~700cr -
  • Water Purifiers ~500cr -
  • Surface Stabiliser ~ 450cr -
  • Structural Regulators ~700cr -

INARA link: https://inara.cz/elite/communitygoals/

ED Forum Link with more details: https://forums.frontier.co.uk/threads/brewer-corporation-trailblazer-fleet-initiative-trade.633911/

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Hi, so I asked recently who was the best Power Player, and I have to ask, is there a Leader who gives bonus Genetic Data money? I know Li gives 100% bonus exploration data cash, but do any of them give a genetic data bonus?

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Title says it all. Im still neutral after all these hours, mostly cuz im an explorer, but i wanna know what you guys back in the bubble think? And what do you think of the new Shadow President for the feds?

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