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The original was posted on /r/guildwars2 by /u/Wyrmdancer on 2024-11-08 19:00:46+00:00.

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The original was posted on /r/guildwars2 by /u/Lon-ami on 2024-11-08 18:32:41+00:00.


I'm fine with new storylines and whatnot, but I can't forget the many secondary storylines we left behind, stories that no longer feel important to tell. The new player experience is kinda outdated as well, and doesn't really reflect the quality of modern GW2, which leaves a wrong impression in new players more often than not.

The idea is to take the core game, update it to modern standards, and add a few new things here and there. Updates to old content would be free for everyone, and you'd just pay for some of the new extras.

Here's a few ideas of what this kind of expansion could bring to the table:

  • Update the final fight against Zhaitan, turning it into an open world zone built around the elder dragon as a world boss. We didn't have "moving platform" technology for airships back in 2012, but we do now.
  • Expand Central Tyria masteries, giving new players very basic early access to endgame features such as gliding, mounts, fishing, and jade bots.
  • Remake the Personal Story, condensing it into an episodic format with no branching paths. The Personal Story would be replayable, and include a hard mode as well. This remake would be a great opportunity to accommodate the introduction of new playable races now and/or in the future.
  • Revamp explorable mode dungeons, condensing the different paths into an unified experience. Bonus rewards for vanquising the whole dungeon (cleaning all bosses and enemies), plus an option for hard mode as well. Story mode dungeons would be repurposed as story instances for the Personal Story.
  • Updates to core professions, including the missing healing and elite slot skills.
  • Repurpose racial skills into "elite professions", which replace your core profession while equipped. Turning racial skills into new mini-professions would be the best way to provide cultural flavor for each race without disrupting balance. Elite professions would provide a compact experience with little to no customization.
  • New playable race, tengu being the best candidate for Personal Story purposes.
  • New skin variants for generation one legendary weapons.

Everything would be free for F2P players, except some of the new masteries, elite professions, hard modes, the new playable race, and legendary variants. The core game is also lacking on achievements compared to the rest of the game, and this would be a great opportunity to add lots of new achievements to boost old content engagement.

Release schedule:

  • Expansion: Racial story arc (3/10 episodes, 5-6 different branches [one per race]), 3/8 dungeons, updates to core professions, new playable race.
  • Patch 1/3: Orders of Tyria story arc (6/10 episodes, 3 different branches [one per order]), 5/8 dungeons, elite professions, Claw Island area expanded and turned into an open world zone.
  • Patch 2/3: Forging of the Pact story arc (8/10 episodes), 7/8 dungeons.
  • Patch 3/3: Invasion of Orr story arc (10/10 episodes), 8/8 dungeons, Arah story mode turned into an open world zone with Zhaitan as a world boss.

Elite profession ideas:

  • Asura: Golemancer, with your own golem suit to drive.
  • Charr: Sentinel, charr soldier fantasy.
  • Human: Dervish, based on the GW1 profession.
  • Norn: Shaman, with spirit form transformations at the core.
  • Sylvari: Valiant, sylvari knight fantasy.

There would be no new content per se, the expansion would focus on improving existing vanilla content instead. The new playable race could get its own city and starting zone(s), but it wouldn't be really necessary as long as its leveling experience is properly accommodated into the updated existing zones.

Opinions? :D

PS: This kind of approach could be applied to the missing second half of The Icebrood Saga as well, I'm pretty sure lot of people would love to see Primordus done justice on its own expansion.

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The original was posted on /r/guildwars2 by /u/hendricha on 2024-11-08 17:07:36+00:00.

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The original was posted on /r/guildwars2 by /u/Schyloe on 2024-11-08 14:40:18+00:00.

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The original was posted on /r/guildwars2 by /u/Yukji on 2024-11-08 11:34:39+00:00.


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The original was posted on /r/guildwars2 by /u/MorningMassacre on 2024-11-08 03:35:45+00:00.

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The original was posted on /r/guildwars2 by /u/AnodicShadow on 2024-11-07 23:10:33+00:00.

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The original was posted on /r/guildwars2 by /u/Dagor-Dagorath on 2024-11-07 22:28:48+00:00.

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The original was posted on /r/guildwars2 by /u/kairostsukishoku on 2024-11-07 19:41:53+00:00.

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The original was posted on /r/guildwars2 by /u/InfinteHotel on 2024-11-07 18:57:55+00:00.


Kunavang says that "In the beginning, everything was Void. Then the Mother Dragon, Soo-Won, brought order, splitting the Void into six domains of magic .It was on that foundation that all material life on Tyria flourished." It sounds like Void was the origin of all things(on tyria at least). So it's a sort of formless matter of pure potential that existed before the world that was used to create everything in physical reality. Kinda akin to Khaos in Greek myth or Prima Materia in alchemy.

Ok, that's all fine, except all of that also describes The Mists. From the og GW manual: "Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past, present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place."

So from that description it would seem that either void=Mists or at the very least the Mists, as the primordial chaos from before all things, should be full of void magic. Yet that's obviously not the case since the Mists, in contrast to the void, are very clearly not hostile to life. So what is the relationship between the Mists and the Void?

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The original was posted on /r/guildwars2 by /u/Ninja_Cookies on 2024-11-07 17:06:31+00:00.

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The original was posted on /r/guildwars2 by /u/Rellatives on 2024-11-07 16:42:43+00:00.

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The original was posted on /r/guildwars2 by /u/DoesntHateOnArguers on 2024-11-07 16:03:52+00:00.


The rewards might be a little overtuned to repeatedly give ascended weapons though

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The original was posted on /r/guildwars2 by /u/wonder_tank on 2024-11-07 15:48:57+00:00.


... well in Tyria at least.

An open-world group finder: I open a single page - see one list of all open-world groups: the group's title, what map they're in, how many people in the group, maybe the com's name.

It would be a literal menu of open-world content options: Metas, Meta-trains, convergances, achievement hunting etc.

I could start the game, open the menu, pick something I wanted do and just start blasting content.

Please, someone.

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The original was posted on /r/guildwars2 by /u/The_Meowsmith on 2024-11-07 04:28:01+00:00.


I've played MMOs all my life starting with the humble original Runescape and spending insane amounts of hours on games like FFXIV. Any time I eyed Guild Wars 2, I always had an excuse to not look into it: I was either maintaining a sub to another MMO or enjoying other multiplayer games that didn't require subscription fees. With my interest in FFXIV waning, my time in WoW spent having fun but ultimately not enjoying the raiding community as a major reason for quitting instead of investing into the content treadmill, and Runescape's increasingly weirder and bizarre business practices, I finally set aside time to play Guild Wars 2.

I think getting into the game was overwhelming as a first time player in 2024, and I don't mean that in a way that implicates the complexity of the game, but I mean that from the perspective of a MMO player who realizes that the longer a game lasts, the more content is added, the more systems start to encroach on each other and stack up to make for a puzzling introduction for newer players. Endless tokens used for XYZ merchants, how most rewards can be focused down in ways you find particularly engaging/fun, and the way the entire game is handled differently than other mmos beyond the personal story experience- it gave me the impression that I had to re-wire my typical gear-improving MMO brain to play this game.

Because of my F2P account I was not able to use certain features that a paid-for account would have. Daily login bonuses, full access to the trading posts, among many other features like access to expansions of which two are heralded by the community as really opening the game's more entertaining gameplay experiences. Since my perspective will be different than someone who's invested large amounts of hours into the game with access to expansions, I must admit that plainly here before settling into my thoughts about the gameplay.

Milling over my options, I flipped a coin to either start as a warrior or mesmer. Coin ends on warrior, and I decided to follow the advice of people around me who played the game for years. While the levelling experience as a warrior was a bit milquetoast as many recommended using passive signet effects, what was left over- the faster weapon swapping, high-impact weapon skills, and the class gimmick, burst- it kept me interested.

I think the personal story from 1-40ish was amazing as a charr, but I think I'll save you how I felt about the latter bits and the death of the dragon. My thoughts were probably the same as yours 12 years ago.

Regardless of the leveling experience and souring on the story at the very end, it makes me excited to see what people saw glory in the starter expansions. It has so much potential in its combat, something that the leveling experience didn't show its hand to you. You see glimpses of this as you approach level 80 core content where enemies ask you to zip or position around, where you're actively watching the enemy for its tells instead of sitting there wailing on a test dummy.

What I appreciate about GW2 is the wide breadth of experiences available that I can do at my own pace. If I don't feel like completing more of the world or engaging in world bosses/meta events, I can get my ass beat in wvw or pvp (I know not having access to elite specializations can certainly be a cause for why that happens :p) but I enjoy wvw greatly as being part of a zerg rush really brings back memories of old casual WoW to me.

I also want to send appreciations to the people I met along the way who helped me along when I was lost in-game and the players in wvw who took time to elaborate on how to play or let me use things that helped secure objectives. To the commander who let me use a mortar to knock an enemy trebuchet out of play so it would stop destroying our castle walls: That was a definingly cool moment for me as a new player. The community is, naturally, cooperative and friendly- I IMAGINE that changes in extremely high-end content but if that turns out to be the case I can simply choose not to do it, since there's more than enough variety here to be interested with the game's lack of focus on content treadmilling.

Closing off these thoughts, I just wanted to say that despite the problems the community might be having with the game at the moment, the game is more than capable of fostering interest in newer players such as myself, despite the usual problems MMOs have garnering new players as time goes on- i.e. the base game being less interesting than the expansion content, relying on the community to say it gets better ala FFXIV as my friends have said many times before.

When a sale hits I will be grabbing the starter expansions and upgrading to a full account. Thanks for reading all of this and if you have your own thoughts/advice on what fun I could have as a f2p account until that point, please let me know/talk my damn ear off about it.

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The original was posted on /r/guildwars2 by /u/Ninelan-Ruinar on 2024-11-07 10:18:33+00:00.

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The original was posted on /r/guildwars2 by /u/Weird-Match-5266 on 2024-11-06 23:27:42+00:00.

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The original was posted on /r/guildwars2 by /u/OliverOfMars on 2024-11-06 22:15:14+00:00.

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The original was posted on /r/guildwars2 by /u/Slowpokebread on 2024-11-06 19:57:43+00:00.


Zhaitan seems to be the most difficult fight, its Risen formed such a massive army, so organized and under intelligent command.

But the dragon itself didn't cause too much trouble. Zhaitan's Risen army was so aggressive, but the dragon itself didn't seem to like get into direct combat.

Mordremoth had the advantage of being unknown, the fleet lost a lot of ppl, but other than that, the war was less memorable compare to Zhaitan.

Kralkatorrik itself was a big threat, but its Branded wasn't impressive.

Primordus and Jormag's plot was a bit to short.

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The original was posted on /r/guildwars2 by /u/Rodeo4613 on 2024-11-06 17:32:50+00:00.

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The original was posted on /r/guildwars2 by /u/Amazing_Size_4305 on 2024-11-06 17:16:34+00:00.


A year ago I fell ill due to stress and I found out some bad news about my brain. While being in the hospital I found out my soon to be wife left me for another man. I don't blame her, I was sick and she was scared. We used to play this game a lot but now there is a constant connection between her and this game. I love GW2 and want to play it again now after a year but after my breakdown and illness I find it hard to talk to people, or even log in. I am still mourning my loss and I just wanna log in and play for a bit. Every time I just find myself in LA alone with tears down my cheeks, I wait there for about 10 mins, I look at the game and log off, I can't seem to get myself to do anything although I really want to. I want to do raids, and fractals and strikes again. I hype myself up before logging in and once I see myself in LA alone, everything turns grey. Like a lost memory.

I am here because I forgot how to MMO. I am a solo player now surrounded by awesome people but I am afraid to talk to them. I want to find a guild that can accept me. I am no trouble maker but sometimes...I might miss some events because I am not feeling well despite signing up for them. I really want to play but I would like people from the guild to understand that it's really hard for me and I am doing my best.

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The original was posted on /r/guildwars2 by /u/Auralyon on 2024-11-06 17:09:50+00:00.

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The original was posted on /r/guildwars2 by /u/lilleluring on 2024-11-06 16:35:54+00:00.


I have over a thousand hours played in this game, a couple of legendaries, i have the amulet, aurora, currently working on vision.. and i have never stepped foot in a single raid. As the picture shows, i haven't even unlocked the masteries for raids. Not because i don't want to, i was a mythic raider in wow and i love raids in general, but simply because I have no idea on how to get into them, and going through different discord servers to find people willing to take newbies with them is just something i don't want to do.

I find enjoyment in this game through metatrains, challenging myself by trying to solo different champions/bounties etc and just simply exploring the game.

I can't be the only one right ?

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The original was posted on /r/guildwars2 by /u/Avaery on 2024-11-06 10:02:50+00:00.


I've finally finished all five legendary great swords after three years of grinding.

Sunrise, Twilight, Eternity, Exordium and lastly Bite. Swinging them on my warrior (Red Sonja) was glorious. Personal favorite is still the Sunrise. It's like a paint brush every time i swing it around.

Thanks all the people who worked on these amazing things at Anet. I love it.

Sunrise, Twilight, Eternity, Exordium and Bite.

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The original was posted on /r/guildwars2 by /u/Interesting_House951 on 2024-11-05 21:51:45+00:00.


Build + dps report in video description.

A very nice challenge inspired by Hizen video , the damage are really HEAVY everywhere , the special attack deal around -90% of your Hp you need to golittle away after this cause she can hit you directly after , so the challenge is to build a sustain pattern and have full life before the special attack.

After the first split at 75% you need to take care , a sort of mobs appear follow you and can give you big heal debuff so you need to move everytime to avoid it and go in circle to use special key and defeat him , 1-2 debuff can cost you the win.

After split 2 Dagda win another big attack with breakbar dealing big damage and often time after this she cast his special -90% attack so you need very big sustain its why i take Nourys relic too.

Enjoy the video :)

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