this post was submitted on 05 Aug 2024
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I was watching "...why Skyrim?" by Razbuten on sloptube this aft and it's so weird that it finally took Starfield for people to realise. Like Fallout 76 wasn't enough, only now are negative things people were first saying about Skyrim in 2012 finally bleeding into mainstream consciousness. It's so wild, like wow they ruined the magic system? The game has worse writing than a PS1 era Mega Man X game??? Skyrim is just shitty Game of Thrones?? Welcome to thirteen years ago!!

Bethesda hasn't made a really good game since 2002, but it'll probably be years before that realisation sinks in.

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[–] ComradePlatypus@hexbear.net 17 points 11 months ago* (last edited 11 months ago) (29 children)

Currently re-visiting Fallout 4 and reflecting on Skyrim, it's kind of weird how much work goes into them, to then make their stories terrible and have other problems.

I think about how when I played Skyrim without fast travel I really appreciated the way the land rises and falls and there's clear changes of biomes, with travelers on the road and inns about a days walk in between towns. Then you can just fast travel wherever ignoring that.

In Fallout 4 provisioners don't walk in a straight line from Settlement to Settlement, they tack cross country to the nearest road and then follow that as close to the settlement they can then again go cross country. It's such a nice realistic touch that 99% of players will never see.

[–] ashinadash@hexbear.net 7 points 11 months ago (15 children)

The trick is that they're all built on the same tech iteratively, so production load gets eased by the inhouse tools =) but it is still a lot of work to make a trash game...

Do people actually travel the roads organically in Skyrim? Dunno if I ever saw one, just random highway bandit encounters maybe. I love the Living Desert mod for NV so I dig that stuff.

[–] ComradePlatypus@hexbear.net 7 points 11 months ago (2 children)

I don't think they travel organically in Skyrim but if you hit an encounter spawn point you can generate a Noble or something travelling to a certain area. But in Fallout 4, provisioners and trade caravans do make their circuits, and you can follow them.

[–] ashinadash@hexbear.net 6 points 11 months ago (1 children)

waow-based something actually cool in a post 2010 bethesda game...

[–] ComradePlatypus@hexbear.net 7 points 11 months ago (2 children)

I've been playing a lot of Fallout 4 lately and honestly there's a lot of under-utilized good stuff in there, that had a better developer like Obsidan had a chance to make another Fallout game, it would have been phenomenal.

[–] LaGG_3@hexbear.net 8 points 11 months ago (1 children)

Instead, they made The Outer Worlds 😒

[–] magi@hexbear.net 7 points 11 months ago* (last edited 11 months ago) (2 children)

Obsidian are nowhere near the same company that put out new vegas.

Avowed got delayed to Feb 2025, it also looked poor the last time I viewed a trailer

[–] ComradePlatypus@hexbear.net 5 points 11 months ago

Yeah I mean something like abducting the Obsidian team via time machine after they've finished New Vegas but before it was released, to make them make a sequel derived from Fallout 4's build.

[–] LaGG_3@hexbear.net 4 points 11 months ago* (last edited 11 months ago) (1 children)

Josh Sawyer is still making cool games. A lot of the other people who worked on FONV are retired or working somewhere else at this point.

Edit:

Still making cool games.

I mostly mean Pentiment lol

[–] magi@hexbear.net 5 points 11 months ago* (last edited 11 months ago) (1 children)

I'm not a Josh fan, the main writer left to write Horizon Zero Dawn after being forced out of Obsidian, Avelone well he's freelance still iirc.

Obsidian haven't really done anything great in a while and they lack good writing. It's also not a great place to work under as far as i've heard. I don't expect them to do much better after Pillars 2 was disappointing and a lot of their games under performing.

Avowed looks like a skyrim clone and I am not a skyrim fan

[–] LaGG_3@hexbear.net 3 points 11 months ago (1 children)

It's also not a great place to work under as far as i've heard.

This doesn't surprise me at all

Avowed looks like a skyrim clone and I am not a skyrim fan

I'm pretty sure it's not even going to be a good Skyrim clone at this rate lol

[–] magi@hexbear.net 3 points 11 months ago (1 children)

It's going to be a cut down Skyrim, not sure if it's open world. The last reveal trailer looked like it's going to be poor, barely showed off dialog either and that's a bad sign when they crow on about choice and consequence in the marketing spiel.

[–] LaGG_3@hexbear.net 3 points 11 months ago

I'm thinking Fallout 4:Starfield::The Outer Worlds:Avowed if that makes sense (not that I've played Starfield though, lol)

[–] ShinkanTrain@lemmy.ml 4 points 11 months ago (2 children)

Don't the traveling salesmen in FO3 do that as well?

[–] ComradePlatypus@hexbear.net 5 points 11 months ago* (last edited 11 months ago)

Probably I think the Couriers did it in Oblivion.

The amazing thing with Fallout 4 Provisioners is you tell them which two places to visit, and they will gowhenever possible via the roads on the map to get there. So, it's more dynamic than this guy walks from point A to B to C and so on.

[–] magi@hexbear.net 3 points 11 months ago

Outcasts and traders do in 3. There are a few other roaming npc squads

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