this post was submitted on 05 Aug 2024
128 points (89.0% liked)
games
20975 readers
266 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The trick is that they're all built on the same tech iteratively, so production load gets eased by the inhouse tools =) but it is still a lot of work to make a trash game...
Do people actually travel the roads organically in Skyrim? Dunno if I ever saw one, just random highway bandit encounters maybe. I love the Living Desert mod for NV so I dig that stuff.
I don't think they travel organically in Skyrim but if you hit an encounter spawn point you can generate a Noble or something travelling to a certain area. But in Fallout 4, provisioners and trade caravans do make their circuits, and you can follow them.
Don't the traveling salesmen in FO3 do that as well?
Probably I think the Couriers did it in Oblivion.
The amazing thing with Fallout 4 Provisioners is you tell them which two places to visit, and they will gowhenever possible via the roads on the map to get there. So, it's more dynamic than this guy walks from point A to B to C and so on.