this post was submitted on 23 Aug 2024
63 points (98.5% liked)

Games

16403 readers
1727 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

you are viewing a single comment's thread
view the rest of the comments
[–] carl_dungeon@lemmy.world 5 points 4 weeks ago (1 children)

Marathon series was AMAZING.

[–] tal 3 points 4 weeks ago (1 children)

with Steam Workshop support.

That has potential to make this better.

Craig Mullins did all this the digital painting decades back, and it's low-res. I bet it's possible to mod this thing to jack the resolution up.

I believe -- don't have a copy to hand at this sec, though I own a copy of both of the Mac and PC versions -- that [this a (lossily-compressed) screenshot of is the actual in-game chapter screen for Envy in Marathon Infinity:

https://marathon.bungie.org/temp/cmullins.html?image=infinity_bg

https://lemmy.today/pictrs/image/2e170896-eaa7-46ca-a422-085767e43700.jpeg

640x393

But at the above link, someone found a version of the image before the game was produced, scanned it.

https://lemmy.today/pictrs/image/25af18d4-0456-43f9-a638-4493ca7dac53.jpeg

2500x1536

That's been lossily-compressed -- would be interesting to know if there's a TIFF floating around somewhere -- and it looks to me like it's possibly been stored in 16-bit-depth (non-dithered), given the banding.

Might also be possible to AI-upscale this.

[–] tal 1 points 3 weeks ago

Just out of curiosity, I went to try out the free Marathon release using the open-source Aleph One codebase on Steam. Among the other updates, it looks like the Aleph One guys updated the physics and graphics stuff to support unlimited framerate, so it's pretty smooth. That being said, the in-game enemies and such are still sprites and still at their original resolution. I wonder if it's possible to use AI-driven interframe interpolation, tweening to get smoother animations. I'm not sure that there's enough data there, unfortunately.