this post was submitted on 27 Aug 2024
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Solarpunk Urbanism
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A community to discuss solarpunk and other new and alternative urbanisms that seek to break away from our currently ecologically destructive urbanisms.
- Henri Lefebvre, The Right to the City โ In brief, the right to the city is the right to the production of a city. The labor of a worker is the source of most of the value of a commodity that is expropriated by the owner. The worker, therefore, has a right to benefit from that value denied to them. In the same way, the urban citizen produces and reproduces the city through their own daily actions. However, the the city is expropriated from the urbanite by the rich and the state. The right to the city is therefore the right to appropriate the city by and for those who make and remake it.
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That's a really good point! People need a reason to use them despite the cool factor. I'll have to think on that.
I was kind of picturing these as a network of wide balconies/bridges/extra-wide fire-escape type walkways rather than full levels (not that the sketch made that clear) which would mostly be used seasonally. Like they might see some use for shortcuts etc when its dry but if the place floods for weeks or months(?), they'd be important for getting around. During that time the lower streets might be treated a bit like canals and each building an island. I'm kind of trying to imagine designs where what would be a city-wrecking flood today surges up and everyone grumbles about it but otherwise basically goes about their business.
I don't know how feasible that is, or how well a given society would maintain a public resource that sees sporadic use much of the year, but that's the hope. I'm going to look up the elevated walkways you mentioned, I'm very curious about differences in their implementations and if there are any positive ways to incentivize use of a separate level (rather than just taking the ground away). Thanks for bringing that up!