this post was submitted on 24 Aug 2024
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it's ok. So far the jank seems to be mostly that they don't have an input queue so you can easily cancel your own abilities and burn cooldowns. There are also a ton of invisible walls.
Graphics are great but the level design isn't very good compared to other soulslikes and for sure fromsoft games.
It's also not really like Sekiro where you parry things, instead you dodge stuff and really have no ability to block so it's even more dodge spammy than DS3 or Elden Ring. I don't really think this is the future direction of the genre. Given how fast From has been making bosses I think the direction is more like Lies of P where you rely on perfect blocking more than dodging. It's just too hard to keep up with all the attacks by dodging.
Bosses are mostly easy but there are some "difficult" ones that are mostly hard because they are spammy and you need RNGesus on your side to win.