this post was submitted on 05 Sep 2024
996 points (99.6% liked)
Funny: Home of the Haha
5715 readers
901 users here now
Welcome to /c/funny, a place for all your humorous and amusing content.
Looking for mods! Send an application to Stamets!
Our Rules:
-
Keep it civil. We're all people here. Be respectful to one another.
-
No sexism, racism, homophobia, transphobia or any other flavor of bigotry. I should not need to explain this one.
-
Try not to repost anything posted within the past month. Beyond that, go for it. Not everyone is on every site all the time.
Other Communities:
-
/c/TenForward@lemmy.world - Star Trek chat, memes and shitposts
-
/c/Memes@lemmy.world - General memes
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Weight systems like Skyrim are pointless time sinks. They're not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.
This might be my only complaint about Baldur's Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.
yeah, but they have an easy instant right click to send to camp button. it's really not a hindrance.
I disagree. It's still a bunch of unnecessary menu management time, especially if you're running a low STR party. That being said, I have over 650 hours in the game so it definitely didn't ruin it for me.
The inventory management in general was clunky and pita to use for a game from 24'
Aye, the inventory is borked. They should have used the inventory slot limitation as well as weight, just like in the real baldur's gate games!
Were you carrying around 1000 camp supplies, 8 looted swords, 35 potions, and 2 suits of plate armour by any chance? ;)
Obviously, yes. Lol.
What a coincidence, that’s the exact kit I equipped Laezel with.
I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.
Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don't stack (though i use ogre stack mod). Then there's backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.