this post was submitted on 10 Sep 2024
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oh god, you're making me think of the difference between a procedurally generated level and a randomly generated one.
The fucking generative AIs don't even have anything to stop it spewing crap
wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer
Same for enemy AI, for which I'm planning to implement some fuzzy logic support into my game engine, if there's no solution for it already in some D library.