this post was submitted on 19 Sep 2024
56 points (91.2% liked)
askchapo
22841 readers
413 users here now
Ask Hexbear is the place to ask and answer ~~thought-provoking~~ questions.
Rules:
-
Posts must ask a question.
-
If the question asked is serious, answer seriously.
-
Questions where you want to learn more about socialism are allowed, but questions in bad faith are not.
-
Try !feedback@hexbear.net if you're having questions about regarding moderation, site policy, the site itself, development, volunteering or the mod team.
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is like when s feel smart after finishing a video game puzzle that was specifically curated to be solved and make them feel smart lol.
Maybe even lower than gamer mentality.
Every time I solve a particularly difficult puzzle in a video game, before I start feeling too big for my britches I remind myself that the hard part of puzzle design is making puzzles that are easy enough to be solved.
Yeah, exactly! They complain about "hand holding" in games as if non-verbal game design directions aren't the same thing but without words.
If they play a game that's not player-centric in its design they complain with "it's objectively bad game design" or "it's not fair, and thus bad".
Understanding what make game good make gamer brain hurt. Where boobies?