this post was submitted on 19 Sep 2024
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You've never touched a book outside of fucking kindergarten, yet you think you know more of communism than me, a fucking communist? Do you think im a baffoon?

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[–] LaGG_3@hexbear.net 31 points 3 months ago (2 children)

I read a really good essay at one point about how Scott Alexander (the last psychiatrist guy) structures his essays in this way to make you feel as though you're being really thoughtful while not doing any thinking whatsoever.

This is like when freeze-gamers feel smart after finishing a video game puzzle that was specifically curated to be solved and make them feel smart lol.

Maybe even lower than gamer mentality.

[–] hypercracker@hexbear.net 24 points 3 months ago

Every time I solve a particularly difficult puzzle in a video game, before I start feeling too big for my britches I remind myself that the hard part of puzzle design is making puzzles that are easy enough to be solved.

[–] AndJusticeForAll@hexbear.net 11 points 3 months ago (1 children)

Yeah, exactly! They complain about "hand holding" in games as if non-verbal game design directions aren't the same thing but without words.

[–] AndJusticeForAll@hexbear.net 7 points 3 months ago (1 children)

If they play a game that's not player-centric in its design they complain with "it's objectively bad game design" or "it's not fair, and thus bad".

[–] LaGG_3@hexbear.net 5 points 3 months ago

Understanding what make game good make gamer brain hurt. Where boobies?