this post was submitted on 07 Oct 2024
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The overly simple explanation is, there’s too much for the processor to handle within the refresh rate window and because of that it ends up reading the current screen output information as instructions, which produces a bunch of errors and freezes up the program.
So basically the default state when you go to high is the thing kills you but this nerd figured out a narrow set of conditions that he had to undergo to have it not kill him?
Also I guess this is the last achievement right? Bc from this point you can just do this over and over?
It’s not a default state, but yes he had to know all the conditions for each level and avoid them. Ironically, the killscreen is treated as the player “beating” the game as normally the game ends with the game overwhelming the player, but killscreen is the player overwhelming the game.
Yeah pretty much. Obviously there’s always potential in new high scores and fastest to rebirth, but this is the summit of technical achievement in the game.
That's pretty sick