this post was submitted on 16 Nov 2024
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My last setting had regional apocalypse due to the collapse of their Roman Empire equivalent, which resulted in no national currency since the new feudal regime was so incoherent. There were, however, several local currencies that were gaining traction, such as:
"A currency system gaining popularity was formed in a local city, which resembled the British LSD system but where one pound was 360 pence, and the values of the other coins corresponded to the prime factors of 360. Very logical, and I am sure my problem player would have lost his damn mind at having to do actual math to buy things."
I like this.
Until one of your players invents currency speculation and gets rich. Though that could lead to a cool arc where the bankrupt goblin clans come after them for revenge.
That would be hilarious, and 100% what the setting was meant for. Big open world to fill with shenanigans.