this post was submitted on 16 Nov 2024
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i personally have a beef with the Dragon Quest series after Yakuza Like a Dragon where the entire game just felt like the devs screaming "wow i wish we were making dragon quest instead of Yakuza. Let's turn Yakuza into Dragon Quest about it and then mention it by name too many times" and instead of Kazuma Kiryu kicking ass with that signature crisp, clean beat em' up combat that I came to know the series for, I instead got some very forgettable turn based combat that made me want to fall asleep. God I can't believe what a let down Y:LAD was
They literally announced turn based combat as an April Fool's joke, then made it into an actual game mechanic later.
I thought I was the only one who didn't think Y:LAD/Y7 was a good game at all.
That's the only Yakuza game I've played. Are you saying that the prior games weren't turn-based RPGs?
Tho I liked Ichiban's gamerness. He's such a dork and everyone's ridiculous attacks really suit the bombastic soap opera tone of the game. It's great
The previous seven games in the series were all beat em ups (ignoring the spinoffs, but even then only one was arguably not a beat em up)
idk, the tone was so wildly different than so many of the previous Yakuza games that I found it baffling that the name even found its way onto the title. It feels remarkably forced to have even called it a Yakuza game tbh
That's hilarious! I can't even imagine a serious Yakuza game. Aren't the latest two set in Hawaii where you fight against sharks and shit? How many sharks has Kiryu bashed with a bat, I wonder?
I thought it was a neat gimmick at first, but by the end of the game it had been stretched way too thin, and it became clear relatively early that most jobs are just worse than the default (except for the women-only Idol class, which is the best healer by a mile). When 8 was announced as being just the same thing again I had no interest.
if your gameplay is so route that there's literally an option to have it play for you, then what do you even have for a core gameplay loop? The random street goons in games prior were a. moderately easily avoidable if you really wanted b. a terribly easy encounter that posed little real threat to you and c. was at least cathartic to smack some heads around. Random encounters went from "Eh, fine. I'll use this as an excuse to work on my quick step timings and crack some skulls for fun" to "Oh god go away please"
98% correct true facts (the 2% is that it's actually spelled "rote").
i just failed the test mini game...