this post was submitted on 17 Nov 2024
27 points (73.7% liked)

Dungeons and Dragons

11029 readers
94 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Kind of a shower thought, and maybe it's just how I run campaigns, but it feels like there's a lot of parallels between DMing and that guy who has a great idea for a book/movie but will never write a single page.

The DM comes up with "So what if there's this guy with this magic power, and the only way to beat him is through a very specific process." And then all the Players decide: who are the characters? What do they do? What do they say? How's it all work out?

you are viewing a single comment's thread
view the rest of the comments
[–] nandeEbisu@lemmy.world 5 points 13 hours ago

I don't even hide it. I keep iterating back and forth between running TTRPG games and writing short stories. I do think I've started to hit something more satisfying with using a looser system (plug for https://lemmy.world/c/owboybeboprpg devoted to a fairly dead TTRPG that I probably only like because I haven't done enough research into more popular TTRPG systems)

For me, it was this cycle where I would just get kind of exhausted at the writing process, outlining, writing, editing, and then feeling a bit dejected when its never quite as good as you remembered, then when I DMed tabletop games, it felt like I wanted more control to ideate high level visions for the narrative. They both scratch different itches in the creative process, and sometimes its nice to just switch up the itch.