this post was submitted on 24 Nov 2024
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Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

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[–] queermunist@lemmy.ml 36 points 1 day ago* (last edited 1 day ago) (12 children)

It's also immersion breaking.

So the thief character can steal a unique item from the boss, but I can't loot it from the boss's corpse? What?

[–] doublepepperoni@hexbear.net 27 points 1 day ago* (last edited 1 day ago) (11 children)

To be fair, I don't think JRPGs concern themselves too much with immersion. The story and the gameplay just exist in completely separate bubbles and most of the creatures you fight make no sense at all . You're just supposed to accept that It Is A Video Game and you do Video Game Stuff in it

Semi-related tangent, but it amazes me that there's tons of Japanese media where they take all these weird video game systems, tropes and abstractions and make them explicit parts of the setting and narrative. Like these things were invented to help portray Lord of the Rings or Conan the Barbarian-esque adventures in pen-and-paper game form in the 70s

[–] Murple_27@lemmy.ml 3 points 1 day ago (1 children)

You’re just supposed to accept that It Is A Video Game and you do Video Game Stuff in it

I kinda think that this a big reason why the "Traditional JRPG" is a more-or-less extinct genre outside of the Persona series, and whatever weird remake, or "narrative experience" experiment SquareEnix is working on right now.

Most JRPG's never really figured out how to actually get their game-worlds & their gameplay to interact with each other in ways that are actually compelling in any way; and consequently they ended up kind of just stagnating & getting overtaken by more dynamic games.

Like these things were invented to help portray Lord of the Rings or Conan the Barbarian-esque adventures in pen-and-paper game form in the 70s

Yes, but you see Conan is not a fucking nerd, and is the furthest possible kind of subject from a Neoliberal Optimization Gremlin; and so his perspective is not relatable, or salient to anybody watching, or working on contemporary fantasy anime.

As a consequence of this, the modern audiences & creators plunder the systems meant to simulate things he would do or encounter, and then interject their own existing neoliberal value-sets on top of it in order to treat those systems & simulations as the "Actually Real" part; and then write shitty spiritually dead characters designed to thrive within that framework.

[–] bennieandthez@lemmygrad.ml 4 points 1 day ago* (last edited 1 day ago) (1 children)

I kinda think that this a big reason why the “Traditional JRPG” is a more-or-less extinct genre outside of the Persona series, and whatever weird remake, or “narrative experience” experiment SquareEnix is working on right now.

i agree, only atlus (persona and smt dev/publisher) figured out how to make these games fun in this low attention span era. Theyve been on a roll, even the new franchise looks awesome, they even managed to make Yakuza a turn based jrpg and its awesome.

[–] aStonedSanta@lemm.ee 1 points 6 hours ago* (last edited 6 hours ago)

Yeah. Turn based yakuza was NOT in my life bingo card lol

Was fantastic though.

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