this post was submitted on 27 Nov 2024
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Steam Deck

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It's not the clearest photo, but it clearly has both 2 thumb sticks and 2 track pads.

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[–] MentalEdge@sopuli.xyz 14 points 13 hours ago* (last edited 10 hours ago) (4 children)

This seems like a prototype that they can make using the parts from the current deck.

I'm not sure the two square pads make sense on an actual controller, and I feel like those thumbsticks would be just out of comfortable reach.

[–] ColeSloth@discuss.tchncs.de 1 points 59 minutes ago (1 children)

Looks about the same layout as the steam deck, and it's great on there. Dunno about the pads not being squared up, though. Dunno that I would like that, even if it would make the pads easier to reach, I still might rather have them squared up.

[–] MentalEdge@sopuli.xyz 2 points 50 minutes ago

Or since they are right next to each other, it could be just one big touch surface.

The deck isn't great, it works for some people, and is still really good for the rest, but the touch pads are pretty awkward for a lot of us. If the new valve controllers ergonomics are equivalent to the deck, it won't be worth ditching the DS5 for me.

[–] uniquethrowagay@feddit.org 8 points 6 hours ago (1 children)

I remember seeing the Steam Deck and thinking "the button placement is really weird, none of this looks comfortable". Then when I took it in my hands for the first time, everything made sense.

[–] MentalEdge@sopuli.xyz 4 points 3 hours ago* (last edited 3 hours ago)

It mostly does.

As someone with big hands, I can't use the touchpads comfortably without scooting my grip downwards in a way that makes it precarious and less than comfortable.

I have a similar problem with the Index controllers. My thumb is too long to comfortably rest on any of the controls if I grip the grip where you're supposed to to be able to strap your hand in.

Good economics is supposed to work for everyone, and I've yet to try a valve hardware product that fully pulls it off. Maybe the first controller did, but I haven't tried that one.

[–] BmeBenji@lemm.ee 9 points 13 hours ago (1 children)

It seems to me like the thumbsticks are in the same ergonomic location as on a Playstation controller, and the trackpads are just in the empty space that would otherwise be there. I’m fully into it even if this is what it looks like when complete

[–] MentalEdge@sopuli.xyz 3 points 10 hours ago* (last edited 3 hours ago)

To me it looks like they've shoved the joysticks up where the trackpad is on playstation controllers. If they haven't, that's even worse.

There's nothing below the joysticks on the playstation controller, because that area isn't within comfortable reach for your thumbs.

Sure you can put stuff there, but bending your fingers there isn't fun. That's already true for some users when using the trackpads on the deck.

[–] AnyOldName3@lemmy.world 6 points 12 hours ago (2 children)

I'm a big Steam Controller trackpad user, and I already nearly never use my Deck trackpads because they're too low down. This new one just looks like a normal controller with extra bulk, and nonsense in the area no controller except the N64 used because it's not where most people grow fingers. I guess it'll at least have paddles, but they're hardly a unique feature these days. I really just wanted the existing one again, but with more paddles, an option for an integrated battery, USB-C instead of micro B, and an official supply of replacement thumbsticks instead of having to bodge in 8bitdo ones that aren't quite the same shape.

[–] foggenbooty@lemmy.world 1 points 16 minutes ago

I can understand where you're coming from, but this is realistically a better option for Valve and most consumers right now.

When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.

Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it's the right decision, and this is personally the controller I've been waiting for.

I'd love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn't sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.

[–] ggppjj@lemmy.world 6 points 12 hours ago

Oddly, I almost exclusively use the trackpads on my deck. I tend to play mainly mouse-driven games.