this post was submitted on 27 Nov 2024
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It leans in very hard on the faction war system which doesn't really let you have time for quiet exploration. Also goofy as fuck combat music that I've grown to love but is very silly. The stalker games generally focus way too hard on the combat sometimes to the point of tedium and the stronger points have always been the quiet atmospheric exploration sections.
Indeed. The worst part of SHOC is the end because it's a slog fight through bullet sponge enemies.