this post was submitted on 12 Dec 2024
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cross-posted from: https://lemmy.ca/post/34790413

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[–] kazaika@lemmy.world 2 points 1 week ago (4 children)

If you want to make this a law, how would anyone handle this: https://www.youtube.com/watch?v=x3jMKeg9S-s&t=73

This argument holds true for developers of all sizes and is somehow totally ignored by most here.

[–] cm0002@lemmy.world 12 points 1 week ago (1 children)

If a game has reached EoL then they're just being straight greedy worrying about someone else making a little money off it. Running a public server costs money too.

And again, nobody said they have to release a ready to go and fully functioning standalone binaries. Just the documentation on how it works as a bare minimum would go EXTREMELY far for the open source community and then the whole "ThEY DiDnt MaKE anY ConTrIBuTIOns" goes up in smoke

[–] kazaika@lemmy.world -3 points 1 week ago* (last edited 1 week ago) (1 children)

Stop killing games said that games need to be kept in a functioning state afaik. That means exactly that. I am very for modding games but modding a game does not entitle me to the original creators intellectual property, but merely the part j have added.

Also what documentation? :)

[–] gamermanh@lemmy.dbzer0.com 7 points 1 week ago (1 children)

Stop killing games said that games need to be kept in a functioning state afaik

Not what was said, so what you know is wrong

Also what documentation?

They would have to make it for it to be available, obviously, that's part of the point of pushing for these laws

[–] kazaika@lemmy.world -2 points 1 week ago (1 children)
[–] gamermanh@lemmy.dbzer0.com 5 points 1 week ago (1 children)

Which is elaborated on elsewhere in their campaign to mean "repairable within reason for the normal person"

It does not mean that a developer has to do anything extreme at all

[–] Rekorse@sh.itjust.works 0 points 1 week ago (1 children)

They just need to change everything about how they design and create the games to fit the new model.

[–] gamermanh@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago) (1 children)

No, they do not, way to out yourself as someone with 0 idea about the industry. This is covered by game devs who support STG, watch the videos or read a summary

Should be anywhere from a couple hours work for one person to a week or so of one team. MOST games will fall on the shorter end of that spectrum unless the developers are really bad at their jobs

[–] Rekorse@sh.itjust.works 0 points 1 week ago (1 children)

Because every developer uses the exact same processes and holds themselves to the exact same standards right?

Way to out yourself as someone who's only read about the industry.

[–] gamermanh@lemmy.dbzer0.com 1 points 1 week ago (1 children)

Because every developer uses the exact same processe

Nope, that's why there's a time range that's quite wide

and holds themselves to the exact same standards

That's the point of the law being discussed

Way to show you can't even read properly

[–] Rekorse@sh.itjust.works 0 points 1 week ago

Or maybe you are being dense, who knows.

[–] DreamlandLividity@lemmy.world 9 points 1 week ago* (last edited 1 week ago) (2 children)

Because it would almost certainly not happen in reality. The server being released means everyone could spin up one for free. You wouldn't be able to monetize it to any significant degree.

If you want to be generous toward Thor, he is a security expert trained to focus on any hypothetical risks, however unlikely. If you don't, he is a game developer with monetary interest in this not passing and vast experience conning people.

[–] kazaika@lemmy.world 2 points 1 week ago (1 children)

It may be true that it may not actually happen. However:

  • I have elaborated on monetization in another long comment.
  • it cannot be wrong to have monetary interest in your product.
  • A law (which is the goal afaik) needs to account for unlikely scenarios, thats why its usually so hard to make new ones

I am not against leaving games playable, but the fact that people like the game means that the devs did a good job and their fate needs to be accounted for. Devs who make good games are not an enemy

[–] DreamlandLividity@lemmy.world 3 points 1 week ago

it cannot be wrong to have monetary interest in your product

There is nothing wrong with making money off the games you make. But once you are done doing that, you shouldn't be allowed to just wipe the thing people paid you for.

[–] Irelephant@lemm.ee 1 points 1 week ago (1 children)

idk https://pretendo.network/ seems to be doing pretty good. It would be nice to just host my own small server after the game is done for just me and some of my friends.

[–] DreamlandLividity@lemmy.world 1 points 1 week ago (1 children)

I am talking about the video hypothetical. Trying to destroy a game only to profit off the released server.

[–] Irelephant@lemm.ee 1 points 1 week ago

I really doubt it would happen.

[–] aesthelete@lemmy.world 6 points 1 week ago* (last edited 1 week ago) (1 children)

One thing that would go against monetization of servers after hostility to get the original to go down would be that anyone could spin up a free one in competition. Once the server binaries are available to everyone, anyone can run a server. Why would someone pay for something they can get for free?

[–] kazaika@lemmy.world 0 points 1 week ago (1 children)

This still doesn't cover for the abuse of studios which is the main concern here, after all making games harder to kill off shouldn't come with making the production or maintenance more risky or significantly mor expensive. A malicious party trying to kill a game because they dont like it or part of the community is still a valid motive.

Regarding your Question, minecraft servers are a good example of this: there are many servers out there which monetise in game resources or grind shorteners for real world money. I dont think that it is a stretch to say that a non sandbox game could be adjusted to work in such fashion. Also the point is not that there are other options, but that someone may easily make money with stuff the dont own and have never contributed to in its making.

At the end of the day all of us still want new games to be made. Therefore we need to accept that the people making them need to be able to have a steady income doing their job. Monetising ones own creation is, and should be, well within your rights. Even if some of us dont like it providing a platform in form of a game, as a service / with ever fresh content can be a valid value proposition and there are many studios out there doing this successfully while being well respected, think of Deep rock galactic or path of exile.

[–] DreamlandLividity@lemmy.world 10 points 1 week ago* (last edited 1 week ago) (1 children)

You can abuse studios right now. This would not change that. It would not make maintenance risky or more expensive.

It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.

And if you want to be theoretical, it removes ideological reasons for abuse. Right now, if you dislike an online game, and got the studio shut down, the game would be gone. With this initiative, it would survive removing the motivation to try in the first place.

[–] aesthelete@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

It provides an extremely theoretical motive for people to do the abuse, that is unlikely to materialize in reality.

Yeah, this whole argument seems like a theoretical spurious hypothetical.

The dude in the video is acting like this is completely legal too, when all of the abuse is already illegal and the authorities just cannot prevent it because of the scale and size of the Internet combined with their own ineptitude.

If I'm in the business generally of blowing up and attacking company servers, why would I suddenly want to pivot to hosting monetized game servers? That's an entirely different business. The whole thing strikes me as "OH NOES SOMEBODY MIGHT MAKE SOME MONEY OFF OF MY INTELLECTUAL PROPERTIES!!!".

Centralized, proprietary servers for games other than subscription MMO games are complete and utter bullshit. Either make the game a subscription and keep all of it server-side, or allow people to host the servers and stop acting like assholes.

[–] uis@lemm.ee 5 points 1 week ago* (last edited 1 week ago) (1 children)

I prepared for this argument very long time ago.

He omits a number of unrealistic assumptions:

  1. Bots buying game somehow is not infinite money glitch for developers. Assumption of complete lack of mental capacity of dev.
  2. Nobody except 'Bad Guy' can run server. Or if there is, none of them will run server just to play game instesd of profiting. Assumption of complete lack of mental capacity of players.
  3. 'Bad Guy' somehow makes more money from servers than spends on botting.

And now I will add new assumption I missed:

  1. 'Bad Guy' spends less on botting, than it costs to reverse engieneer protocol or make new game.

EDIT: forgot most important assumption, that was in another message:

  1. Game should not loose players, or there will be nobody to profit off.
[–] kazaika@lemmy.world 1 points 1 week ago (1 children)

You dont need bots to ruin a game, ddos is sufficient and cheap enough to come by, probably even easier in the future. Argument 2 already covered in other comment below

[–] uis@lemm.ee 1 points 1 week ago

Your reply basically was "even if they will not profit from it, they still can abuse company by doing it". It does not address critique of implicit assumptions such takes.

Such position is fundamentally anti-social and similar to making shopping center contaminate enviroment with radiation when company, that owns it, goes bankrupt, because "it would open ways for abuse". Except it's even more nonsensical(see 2, 3 and 4).

If anything, this is not an argument against SKG, this is argument against capitalism as a whole.