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Meaning then you just pass through objects rather than collide? Or is it unable to properly calculate the incident & resulting collision vectors, meaning the resulting trajectories are nonsensical?
Everything from projectiles to monsters pass through walls, can do no damage to one another, and can't interact with stuff like switches. I edited my comment with a poor explanation from memory, alongside a great video explaining that I can't watch to double check my comment as I'm at work currently.