this post was submitted on 24 Dec 2024
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Ive got 2.2k hours in RimWorld and I've only ever tried to launch a spaceship once(spoiler I died).
Such a good game, such good modding scene.
I’ve tried the game a few times and it doesn’t click with me. What’s is it that you find so appealing?
Emergent gameplay is what appeals to me
I like that each pawn builds up a personality overtime and grows as a character. I pretty much just play Rimworld as a doll house simulator
I feel this way about XCOM. I’ll give this a shot.
When someone does a heroic move I elevate them to hero status in the colony and they get a better bedroom, better armour and the best weapon.
Dangit you’re making me want to play. Can you build an army with laser guns?
Look for the "vanilla expanded" mods.
It is a dedicated and organized team of modders that has output a stunning amount of content, all of it cohesive, and what many would consider required "base game" content.
They have literally put out dozens of mods that could be standalone DLC, all for free.
I will. Going to start playing again today. Trying to pull away from Hollow Knight which I committed to finally trying this holiday. That’s a fantastic game.
Charge rifles or charge lances in vanilla. More laser weapons that you could ever use if you use mods.
For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.
Lot of others try for specific artistic ideas or scenario goals, but I'm something of engineer minded player.
I’m not efficiency oriented at all. Which I dislike because I wish I was, but simply not. I do like base building games, and enjoyed Banished a lot.
I imagine you’ve played Satisfactory.