this post was submitted on 09 Jan 2025
1118 points (98.8% liked)
Gaming
3325 readers
1788 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You're right Ubisoft, I am pretty comfortable not owning your games 🥰
They ran Ass cRee into the ground and launched Uplay with privacy violations.
I boycotted them after thinking they were one of the few good AAA companies.
Now they're going to die.
Great. Maybe a better studio can reboot Ass cRee and make it wothwhile. Or you know, just leave it the fuck alone.
Same with Far Cry which is a shame because it used to be a really fun dumbshooter series. I got FC6 on sale last month and had to slog through it, I swore off the franchise after finishing the game and haven't touched it since, even though there's plenty of post-game content left for me.
It was even better than that in my opinion once. FC1 and 2 were fairly intelligent, capable, and innovative shooters. FC3 was dumb fun, but importantly sold ridiculously well so they decided that's all it would ever be and that gets stale fast.
If you want a stupid fun "kill infinite number of baddies working for an insane BBEG" style game, Just Cause is a blast. 2 and 3 were both fantastic (3 smartly gave you infinite explosives) and the amount of silly chaos you can cause (and are rewarded for causing too!) is brilliant.
For an example, in JC2 there's a mission where you have to destroy a rocket which is launching using a fighter jet and blow up the rocket before it reaches orbit. The ongoing challenge was simply that I'd shoot it until I got too close, not start maneuvering for a second pass until it was too late and instead crash into the rocket dying in a fiery explosion, followed by the rebel leader telling me over the radio that I'd failed and to try again. Then one of the time, I shot the rocket until I got too close, started maneuvering too late, exploded as the plane crashed into the rocket and the rebel leader started saying something over the radio, except it was a congratulatory statement, and I realized I'd instinctively ejected from the plane at impact, and was now falling down to the ground with only my parachute and lots of enemy aircraft trying to kill me. So I grappled to a helicopter, persuaded the crew to let me in (aka beat them up and threw them out) then got shot to hell by another helicopter, which I conveniently would grapple to, persuade its crew to let me in, and keep repeating the process until I finally was close enough to the ground to grapple down to the ground and steal a fast car to evade the enemy army.
JC3 one-ups this by instead of having you blow up a rocket (an ICBM in this case) but instead catch up to and ride the ICBM so you can redirect it to save a major city.
Far Cry 6 made some decisions that didn't make sense to me. I was always running out of ammo, which is something you shouldn't have to worry about in a Far Cry game. Having essentially just 4 magazines doesn't go far in a protracted firefight, and the Supremo is inconsistent to use. In Far Cry 5, the amount of ammo you could carry was roughly double the amount.
You could also change your weapons at any time through the menu (so you're essentially carrying like 50 weapons) but you can't change your ammo type unless you're at a workbench (although I think they fixed this later on), which is the opposite of the previous games.
The game map is nice and large but it suffers from generic Point of Interest syndrome that is common in Ubisoft games.
At least the plot was zany at times, particularly the side missions.
Sad to see our resident AAAA game developer not doing well, but it was largely of their own making here.
The main plot was abysmal though. What the fuck was that ending, the kid was just irrelevant.
4 and 5 had better endings even if they were kind of depressing
I haven't played FC5 nor 6, but the running out of ammo really feels like FC2. Having to scavenge for weapons in the middle of fights or using mounted guns and grenades to kill enemies. Wich I think really improves the game, but it could not be as good in these other releases.
FC2 is the only good Farcry as far as I'm concerned.
gets attacked by a huge eagle and drops to low health
Heals himself by removing a bullet from of his arm
I'm not a fan of the current trend of remakes, but a re-release of Far Cry 2 might be the only thing Ubisoft could make that I'd still be interested in.
The degrading weapons, fire physics, and stealth* were leagues better than anything in the later games. If they fixed the instant enemy respawning, added more fast travel stations, and toned down the OP DLC guns that made scavenging weapons pointless it'd be a nearly perfect game.
* YMMV. It had "fire from the brush and reposition while the enemy searches for you" stealth rather than the "crouch behind someone and you're completely invisible" stealth of later games. I liked it but a lot of people hated FC2's stealth gameplay.
I like 3 and 4 too. But I agree, they hit really differently
Well you can't pick up enemy's weapons for one. Running out of ammo just means going to the loadout menu and selecting a different weapon
The enemies don't drop their weapons?
Guess I'll stick to the older ones
Im honnestly impressed by how much of a slog FC6 was. God at launch the people delivering your cars were so painfully slow everyone just resorted to shooting the driver once they showed up. I don't even know if they've fixed that.
I didn't play it at launch but can attest that I was just shooting the delivery driver because it took so long for him to get out
Honestly, it wasn’t even Assassin’s Creed anymore, it was more like Warrior’s Creed starting from Odyssey to Valhalla, and then they backtracked to more assassin like gameplay with Mirage. I stopped buying their games when I realized how bad Far Cry 5 and Odyssey were.
I like the concept of Origins and Odyssey (I only played some of Odyssey and haven't cared about AC in ages). You're right that it shouldn't have been an AC game though. They could have set it in the same universe and just called it something else, but we can't have new IPs. Honestly, if they wanted to do the same thing but make more sense for the gameplay, I think you playing a Templar would have been an interesting way to do it. I don't remember much of the lore, but that seems like it'd work.
I got a lot of early Assassins Creed vibes from Ghost of Tsushima.
It's the best AC game in years. I can't wait for the next one.