this post was submitted on 12 Jan 2025
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There's an alternative to creating too many tickets that only add overhead and then make it harder to get into the project. Creating a good amount of tickets.
I took the OP reference as demand for ticket creation when they don't make sense and only hinder development through unnecessary overhead. E.g. creating a ticket before a quick analysis, or creating individual tickets when one story/feature ticket would be enough. Or more specifically in this case, having to create one before fixing a critical blocker.