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Maybe you're old enough to remember Sierra Games - King's Quest, Leisure Suit Larry, etc - in the 90s they hardly had any in-house game developers. Mostly they just marketed games written by very small companies or even lone developers. Back then I did a contract job for them to create an online tournament system (which they never used).
I learned English from kq1 on an ibm xt. Parents was pretty surprised of me as an 10 year old hogging the English dictionary. I still remember spending half a years pocket money on kq4 when it finally was available in Norway. Also loved that heroes quest series. I believe it was renamed quest for glory at some point
Quest for Glory was one of my first computer games, after almost a decade of console-only play. Good times.
I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn't end up in unwinnable situations.
I didn't know about the staff situation there though, that's super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams'