this post was submitted on 26 Jan 2025
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This is the key, really. I get that for a while, developers spent a lot of time and effort on optimising stuff to a tee, but we very much now go the other way, and developers will increase software size 10-fold before they spend a couple days work to make it actually efficient.
Games nowadays will just include a 4GB texture for every dirty brick wall before they think about coding a shader for a prettier, smaller, less GPU-load, effect.
Adobe Acrobat Reader is now about a gigabyte. To read PDFs. Yet far as I can tell outwardly the PDF format hasn't changed in two decades, when the Reader was more like 10MB.
So many modern days programs package in whole-ass web browser engines for like, one screen.