this post was submitted on 03 Feb 2025
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[–] statler_waldorf@sopuli.xyz 80 points 1 day ago (5 children)

I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.

We just got gud and abused the turtle shell stair 1up.

[–] The_Picard_Maneuver@lemmy.world 55 points 1 day ago (1 children)
[–] jballs@sh.itjust.works 29 points 1 day ago (2 children)

I am legitimately angry to only be learning this now

[–] the_crotch@sh.itjust.works 4 points 13 hours ago

It was in the manual

[–] IhaveCrabs111@lemmy.world 1 points 14 hours ago

Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?

[–] selokichtli@lemmy.ml 0 points 12 hours ago* (last edited 12 hours ago) (1 children)

Which button?! Tell me!

Edit: ah, nevermind, someone just did. Sorry for the reaction.

[–] conartistpanda@lemmy.world 3 points 10 hours ago

"Dont worry guys I found the solution" aah comment

[–] JustAnotherKay@lemmy.world 29 points 1 day ago (1 children)

I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It's actually possible to beat one of the Mario games (can't remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs

[–] Landless2029@lemmy.world 18 points 1 day ago

Whelp I was today years old when I found out about this...

[–] Maestro@fedia.io 19 points 1 day ago (1 children)

Wait, what? Which button?

Edit: apparently hitting start + a on the menu screen after you lost your last life.

[–] JackbyDev@programming.dev 8 points 1 day ago (1 children)

Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.

[–] amon@lemmy.world 4 points 17 hours ago (1 children)

I don't understand why they did that. Does anyone know why?

[–] JackbyDev@programming.dev 2 points 9 hours ago (1 children)

Press start to start playing. Press select to select which mode. Makes sense to me.

[–] TonyTonyChopper@mander.xyz 1 points 8 hours ago (1 children)

Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. "Press any button" style screens make a lot more sense. Although I'd rather be sent to an actual menu immediately when opening a program.

[–] JackbyDev@programming.dev 2 points 8 hours ago

I get what you're saying and I'm not disagreeing. I'm just trying to view it through a lens of a generation that doesn't have the accumulated life experiences of operating such screens.