this post was submitted on 03 Mar 2025
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A typical working year is approximately 2,000 hours, just for context.
That is nuts.
Woo, means I can officially add Warframe to my work experience (2.7k)!
I know I guy that put Overwatch among his experiences. It was for an IT position and he contextualyzed it as some kind of acquired soft skill.
I strongly believe that video games are underappreciated in just how much they help us develop certain skills.
I'm talking long-term planning, resource distribution, tactics, hand-eye coordination, teamwork, skillset comprehension and task allocation based on it, language skills, interpersonal skills (ironically), and can even serve as a font of self-knowledge if one dives deep enough!
Yea, no. It surely has some positive, just like pretty much anything. But if you look at it as something you do instead of something else, you start accumulating a lot of negatives.
There's no way any fine motor skill is somehow more developed than, say, playing almost any sport, that involves more than just two hands, and a similar thing can be said as far as teamwork and resilence goes.
On the fantasy side you have to compete with reading or, more broadly, studying.
It probably wins against binge watching b-rated tv series or idlessly watching TV, but if you get the wrong tytle you won't bring home that much value. (Say you are stuck playing COD on a loop).
I think an healthy varied diet of activities and stimuli is still the way for getting the best out of life.
A study once showed that pro gamers did actually have better reaction times than professional athletes of other types.
As far as the other stuff in their list, though, games are too shallow to have any weight towards experiencing the real life equivalent of their themes.
I respect your opinion, and the fact that it differs from mine:))
I think it very much depends on the game. Some reflex-based games most certainly compete, same with a lot of team-based games and story-focused ones. Some even excel at this, it all depends on the intention behind them. I can personally say that having played a lot of strategy and management games has helped me to develop palpable planning and management skills, of which I've made ample use while I held a Project Manager position, as an example.
My teenage years were spent in Warcraft III. I sucked at it, I'm terrible at multitasking.
It could very well be that you were already good at that and that translated both into enjoying strategy game and succeeding as a Project Manager.
Well, there ya' go! I still suck at Warcraft III, and not for a lack of trying!:))
Maybe you do have a point about having predilections for certain skillsets, but I can say with certainty that I've never aced a game the first (dozens of) time I picked it up. But they helped me narrow down my thinking in terms of priorities, they helped me develop a "nose" for strengths and shortcomings in someone's skillset, they basically taught me what the practical side of management entails.
Same with long-form sim games, those taught me how to plan for the long-term, how to form contingencies, how to deal with the unforeseen, etc.
In an actual human being? What kind of game are you thinking about here?
I only have 16,000 hours on record for Eve online. it's ok I guess, not sure I'd recommend it.
I leveled up my Excel skill because of EVE, so that could be a legit resume entry unoe. (Not because the Overview is a giant table, I mean, I made an actual spreadsheet for Jita trading 😂).
I know WoW guild leaders that turned that experience into a resume point. "Managed a large group of disconnected people to accomplish group tasks"
If they can pull that off then you can pull this one.
That amount of work would qualify you as a master tradesman in many fields.
A typical apprenticeship is 6-8k
o7 pilot, keep those numbers up