this post was submitted on 08 Mar 2025
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[–] Adrius@ttrpg.network 16 points 2 days ago (2 children)

The problem only happens when a group feels they need to delay if someone can't make it. As a GM I have a set day/time and play without the missing players.

[–] eerongal@ttrpg.network 8 points 2 days ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] Adrius@ttrpg.network 5 points 2 days ago

I still play even if 2+ can't make it. It will depend on your group but my group of 6 has 2 very flaky players.

[–] tissek@ttrpg.network 4 points 2 days ago

If there are three players present I'll run. Unless there is something big upcoming, then we'll discuss if we want to postpone. I usually say "I want four players, so I'll recruit to five, and run with three".