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submitted 10 months ago by AndrasKrigare@beehaw.org to c/gaming@beehaw.org
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[-] PonyOfWar@pawb.social 50 points 10 months ago* (last edited 10 months ago)

Absolutely makes sense for most planets to be rather barren. What I found a bit disappointing so far - keeping in mind I started yesterday and I'm only a few hours in - is how mostly when you land on a planet there is a key point of interest (an outpost, a mining facility, a city etc) at a landing site and then immediately a whole lot of randomly generated nothing around it. No roads or paths, NPCs, houses etc. I haven't really been to a place where I got that Skyrim feeling of going out into the wilderness and finding interesting things. I hope that later on there are at least a few areas with more substantial exploration. Still enjoying the game though.

[-] AndrasKrigare@beehaw.org 31 points 10 months ago

Absolutely makes sense for most planets to be rather barren.

This idea is something I've heard a lot about Starfield and is why I don't think I'll pick it up, at least until a big sale. To me, it seems like they made a fair number of design decisions around what "makes sense" rather than what's fun.

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this post was submitted on 07 Sep 2023
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