this post was submitted on 26 Apr 2025
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Games were standardized to $60 back around 2005. Prior to that, games were just whatever the price that publishers decided the game should be. Chrono Trigger cost $80 USD at launch in 1995: https://fantasyanime.com/squaresoft/ctabout.htm Adjusting for inflation, that would be just shy of $170 USD now. It was not uncommon for games for the Nintendo 64 to retail for $70-80: https://retrovolve.com/n64-games-were-ridiculously-expensive-when-they-first-came-out/
Video games (particularly console and handheld games) have always been an expensive hobby. Games also haven't been adjusted for inflation in the 20 years since prices were largely standardized, which is why they have become a microtransaction hell.
Honestly, this will likely lead the the return of video game demos. Because video games were prohibitively expensive in the 80s and 90s, demos were a huge part of the culture so that you could try them out ahead of time to get a feel for if they were worth the price tag.
I think they became a microtransaction hell when mobile games showed you could charge them and make a shit load of money
It would have happened regardless. The cost of production has increased while the price of the product itself has ostensibly gone down. Like I said, adjusted for inflation, Chrono Trigger would have cost roughly $170 USD. Yes, the cost of cartridge production was relatively expensive, but that's only a portion of the overall production cost for the game. At its peak, that dev team only had like 200 developers, and that was only during part of the development. Compare that to something like an Assassin's Creed title that has 2-3x that sized team for most of the life of development.
With the costs of development increasing and the cost of the game itself remaining stagnant, it was only a matter of time. People wonder what happened to all the middleware games that existed in the 90s and early 00s. This is why they died out. Companies can't afford to take risks on titles because of ballooning production costs, so they stick to churning out recognizable IPs. tbh, they should have raised the prices a long time ago.
That's true, but you also have to take into account the absolute value of a game. How much is a game worth for the average person? Better graphics are a diminishing return, I'm having a blast playing indie games with ps1/2 graphics. Here I can buy a movie ticket for less than 10 € (around 8 I think), this mean that I can buy a game or watch 10-12 movies. ~~Time~~ the switch 2 will tell. And even if Nintendo can do it, they'll try that on pc and I don't think they'll be able to replicate it.