this post was submitted on 24 May 2025
399 points (97.4% liked)
Games
38755 readers
1715 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
a big part of the complexity in programming (especially game programming) comes from balancing flexibility with speed (both implementation and performance). At some point, decisions are made weighing out risks, priorities and plans that will solidify a part of the code base in favor of speed (or some other factor) at the cost of flexibility.
this happens all the time
A lot of the reasons a solo dev or modder seems like they can progress so fast changing things is they aren't facing a lot of the same factors and they aren't needing to go through any rigorous testing.
At some point in the process, there's too much risk and and overhead involved to make any change. This is totally normal from triple A down to game jams.
And, you can't ignore that some of these things come down to game design. A change like you're suggesting, just adding a light, can negatively affect the balance of things even if it seems like it wouldn't.